Results 71 to 80 of about 49,851 (213)
Mobile learning for delivering health professional education (protocol) [PDF]
© 2015 The Cochrane Collaboration.This is the protocol for a review and there is no abstract. The objectives are as follows: The objective of this review is to evaluate the effectiveness of mLearning educational interventions for delivering pre ...
Ally +23 more
core +1 more source
Background: The mobile gaming industry has experienced remarkable growth in recent years. However, the majority of Indonesian gamers' spending goes to foreign developers, with only 1.2% of the players' total spending of $1.1 million going to local ...
Atik Aprianingsih +3 more
doaj +1 more source
Influences of digital media use on children and adolescents with ADHD during COVID-19 pandemic
Objective To explore the influences of digital media use on the core symptoms, emotional state, life events, learning motivation, executive function (EF) and family environment of children and adolescents diagnosed with attention deficit hyperactivity ...
Lan Shuai +8 more
doaj +1 more source
Problematic technology use during adolescence: why don’t teenagers seek treatment? [PDF]
In recent issues of Education and Health, I have briefly reviewed the empirical evidence relating to problematic use of technology by adolescents including online video gaming (Griffiths, 2014), social networking (Griffiths, 2013a; Kuss & Griffiths, 2011)
Griffiths, MD
core
The evolution of Internet addiction: A global perspective [PDF]
Kimberly Young’s early work on Internet addiction (IA)has been pioneering and her early writings on the topic inspired many others to carry out research in the area.
Armstrong +59 more
core +1 more source
Attention deficit hyperactivity symptoms predict problematic mobile phone use [PDF]
Attention-deficit-hyperactivity disorder (ADHD) is the most commonly diagnosed childhood disorder characterised by inattention, hyperactivity/impulsivity, or both.
A Bianchi +52 more
core +3 more sources
Providing of the information security of the schoolchildren’s thinking culture [PDF]
In the article it is provided a modern state of the problem of the information security providing of a schoolchild’s personality, there are disclosed several supporting aspects as a guaranty of the remaining of the society spirituality and cultural ...
Puzikova, S. M., Tsao Jang
core
Using a gamified monitoring app to change adolescents' snack intake : the development of the REWARD app and evaluation design [PDF]
Background: As the snacking pattern of European adolescents is of great concern, effective interventions are necessary. Till now health promotion efforts in children and adolescents have had only limited success in changing adolescents' eating patterns ...
B. Deforche +11 more
core +2 more sources
Essential Feature - Cooperative Gameplay [PDF]
Although single player and multiplayer is very important in today game, cooperative mode is an essential part of a great game. There are a lot of benefits of playing co-op mode in a game such as education and joy.
Bui, Thanh, Nguyen, Hung
core +1 more source
Computer games have an important usage potential in the education of today’s digital student profile. Also computer teachers known as technology leaders in schools are the main stakeholders of this potential.
Hakkı BAĞCI, Ahmet Naci ÇOKLAR
doaj +1 more source

