The relationship between difficulties in emotion regulation and dysfunctional technology use among adolescents [PDF]
Objectives Since two decades scientific research is studying excessive and dysfunctional new technologies use and its influences on people’s lives, in terms of personal, relational, scholastic and work functioning impairment.
Amendola, Simone +3 more
core
Empowering high school students with online game literacy
The COVID-19 pandemic has led to a surge in electronic devices and smartphones in education, causing students to spend more time on screens. The mobile game market in Indonesia has grown significantly, with 3.45 billion downloads in 2022.
S. Suyanto +6 more
doaj +1 more source
Internet addiction and loneliness among children and adolescents in the education setting: an empirical pilot study [PDF]
Research into various behavioural addictions has shown that such behaviour can negatively impact psychological wellbeing. One behavioural addiction that has been increasingly studied empirically is that of Internet Addiction (IA).
Griffiths, MD, Patrão, IM, Pontes, HM
core
The influence of perceived aggressive monetization on mobile gamers' in-app purchase behavior
Popularity of mobile video games is rapidly increasing. A larger audience is drawn in by the increasingly captivating and visually appealing mobile gaming experiences thanks to technological advancements.
Andri Seta Baskara +2 more
doaj +1 more source
An exploratory study on internet addiction, somatic symptoms and emotional and behavioral functioning in school-aged adolescents [PDF]
Objective: In the last two decades there has been a significant transformation regarding the use of new technologies. Despite growing acknowledgement concerning the different activities and functions of digital technologies, there remains a lack of ...
Cerutti, R. +5 more
core
Adolescent internet abuse. A study on the role of attachment to parents and peers in a large community sample [PDF]
Adolescents are the main users of new technologies and theirmain purpose of use is social interaction. Although new technologies are useful to teenagers, in addressing their developmental tasks, recent studies have shown that they may be an obstacle in ...
Ballarotto, Giulia +3 more
core +3 more sources
One of the benefits of advancing technology is its ability to serve as a medium for entertainment. The online game Mobile Legends has gained widespread popularity and attracts a broad audience, including university students. While playing Mobile Legends
Fito Cahya Kurniawansyah +4 more
doaj +1 more source
Spartan Daily March 20, 2013 [PDF]
Volume 140, Issue 29https://scholarworks.sjsu.edu/spartandaily/1396/thumbnail ...
San Jose State University, School of Journalism and Mass Communications
core +1 more source
Pre-service physical education teachers’ perceptions of esports as a potential career pathway
Background Problems: The world of sports and gaming has witnessed a significant transformation in recent years. Esports, which refers to competitive video gaming, has gained immense popularity among individuals of all ages.
Muarif Arhas Putra, Lolia Manurizal
doaj +1 more source
Understanding the moderating role of chronotypes for online mobile gaming in-app purchase intention
In the highly dynamic and fast growing online mobile gaming industry, revenue streams are the most important for the game developers. One of the significant ways to generate revenues is to boost the in-app purchases by gamers.
Beenish Tariq +4 more
doaj +1 more source

