Results 81 to 90 of about 49,851 (213)

The relationship between difficulties in emotion regulation and dysfunctional technology use among adolescents [PDF]

open access: yes, 2019
Objectives Since two decades scientific research is studying excessive and dysfunctional new technologies use and its influences on people’s lives, in terms of personal, relational, scholastic and work functioning impairment.
Amendola, Simone   +3 more
core  

Empowering high school students with online game literacy

open access: yesJournal of Community Service and Empowerment
The COVID-19 pandemic has led to a surge in electronic devices and smartphones in education, causing students to spend more time on screens. The mobile game market in Indonesia has grown significantly, with 3.45 billion downloads in 2022.
S. Suyanto   +6 more
doaj   +1 more source

Internet addiction and loneliness among children and adolescents in the education setting: an empirical pilot study [PDF]

open access: yes, 2014
Research into various behavioural addictions has shown that such behaviour can negatively impact psychological wellbeing. One behavioural addiction that has been increasingly studied empirically is that of Internet Addiction (IA).
Griffiths, MD, Patrão, IM, Pontes, HM
core  

The influence of perceived aggressive monetization on mobile gamers' in-app purchase behavior

open access: yesJurnal Ekonomi dan Bisnis
Popularity of mobile video games is rapidly increasing. A larger audience is drawn in by the increasingly captivating and visually appealing mobile gaming experiences thanks to technological advancements.
Andri Seta Baskara   +2 more
doaj   +1 more source

An exploratory study on internet addiction, somatic symptoms and emotional and behavioral functioning in school-aged adolescents [PDF]

open access: yes, 2017
Objective: In the last two decades there has been a significant transformation regarding the use of new technologies. Despite growing acknowledgement concerning the different activities and functions of digital technologies, there remains a lack of ...
Cerutti, R.   +5 more
core  

Adolescent internet abuse. A study on the role of attachment to parents and peers in a large community sample [PDF]

open access: yes, 2018
Adolescents are the main users of new technologies and theirmain purpose of use is social interaction. Although new technologies are useful to teenagers, in addressing their developmental tasks, recent studies have shown that they may be an obstacle in ...
Ballarotto, Giulia   +3 more
core   +3 more sources

Evaluation of the Impact of the Online Game Mobile Legends on Users’ Mental Health using the Fuzzy Logic Method

open access: yesSistemasi: Jurnal Sistem Informasi
One of the benefits of advancing technology is its ability to serve as a medium for entertainment. The online game Mobile Legends has gained widespread popularity and attracts a broad audience, including university students. While playing Mobile Legends
Fito Cahya Kurniawansyah   +4 more
doaj   +1 more source

Spartan Daily March 20, 2013 [PDF]

open access: yes, 2013
Volume 140, Issue 29https://scholarworks.sjsu.edu/spartandaily/1396/thumbnail ...
San Jose State University, School of Journalism and Mass Communications
core   +1 more source

Pre-service physical education teachers’ perceptions of esports as a potential career pathway

open access: yesJournal Sport Area
Background Problems: The world of sports and gaming has witnessed a significant transformation in recent years. Esports, which refers to competitive video gaming, has gained immense popularity among individuals of all ages.
Muarif Arhas Putra, Lolia Manurizal
doaj   +1 more source

Understanding the moderating role of chronotypes for online mobile gaming in-app purchase intention

open access: yesEuropean Research on Management and Business Economics
In the highly dynamic and fast growing online mobile gaming industry, revenue streams are the most important for the game developers. One of the significant ways to generate revenues is to boost the in-app purchases by gamers.
Beenish Tariq   +4 more
doaj   +1 more source

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