Results 201 to 210 of about 75,161 (311)

Longitudinal Association Between Media Use and Development in Preschool: Moderation by Maternal Education

open access: yesActa Paediatrica, EarlyView.
ABSTRACT Aim This study examined associations between children's use of electronic media and maternal education at age 3, and developmental outcomes and changes (cognitive, language, motor, socio‐emotional) one year later. Methods Included were 109 participants of the LIFE Child cohort (Germany).
Judith Eggeling   +4 more
wiley   +1 more source

Development and evaluation of artificial intelligence literacy training for teacher education students

open access: yesBritish Journal of Educational Technology, EarlyView.
Abstract Teacher education students play double role as present learners and future educators. Hence, they need targeted training to navigate the growing influence of Generative Artificial Intelligence (GenAI) on teaching, learning and professional identity.
Tam Hong Le   +5 more
wiley   +1 more source

Entrepreneurial State as a Creative Destroyer: Comparison of Hong Kong and Singapore's Creative Industries

open access: yesCreativity and Innovation Management, EarlyView.
ABSTRACT This paper explores the limits of mission‐directed entrepreneurial states by drawing on the theory of recombinant innovation and F.A. Hayek's insights on the spontaneous growth of knowledge in society. First, the use of discretionary policymaking curtails the range of knowledge generated in the process of social interaction, limiting the scope
Bryan Cheang, Praharsh Mehrotra
wiley   +1 more source

Challenges and Coping Strategies of Migrant Parents in Türkiye: A Qualitative Study

open access: yesChild &Family Social Work, EarlyView.
ABSTRACT This qualitative study explored the coping mechanisms used by 22 immigrant parents (nine men, 13 women) of Syrian, Iraqi, Afghan and Palestinian origin in Türkiye to cope with challenges related to food, shelter, healthcare and social exclusion while caring for their children.
Murat Altuntaş, Habibullah Akinci
wiley   +1 more source

Robo‐Saber: Generating and Simulating Virtual Reality Players

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in‐game object arrangements, guided by style reference gameplay examples. We train on the large BOXRR‐23 dataset and apply our framework on the popular VR game Beat Saber.
N. H. Kim   +5 more
wiley   +1 more source

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