Results 71 to 80 of about 2,460 (158)
Cloud‐based video streaming services: Trends, challenges, and opportunities
Abstract Cloud computing has drastically changed the delivery and consumption of live streaming content. The designs, challenges, and possible uses of cloud computing for live streaming are studied. A comprehensive overview of the technical and business issues surrounding cloud‐based live streaming is provided, including the benefits of cloud computing,
Tajinder Kumar +7 more
wiley +1 more source
On Alpha-Expansion-Based Graph-Cut Optimization for Decoder-Side Depth Estimation
In order to achieve high realism an acceptable level of user experience in immersive videos, it is crucial to provide both the best possible quality of depth maps and minimize computational time.
Dawid Mieloch +2 more
doaj +1 more source
Software Defined Media: Virtualization of Audio-Visual Services
Internet-native audio-visual services are witnessing rapid development. Among these services, object-based audio-visual services are gaining importance. In 2014, we established the Software Defined Media (SDM) consortium to target new research areas and ...
Esaki, Hiroshi +8 more
core +1 more source
The coloured point cloud quality assessment in augmented reality (AR) environment was fully studied through subjective test. Firstly, a point cloud dataset, named point cloud quality dataset‐AR is presented, including ten reference point clouds and their 90 distorted versions, which were encoded by the reference software of video‐based point cloud ...
Chunling Fan +3 more
wiley +1 more source
Disruptive approaches for subtitling in immersive environments [PDF]
The Immersive Accessibility Project (ImAc) explores how accessibility services can be integrated with 360o video as well as new methods for enabling universal access to immersive content.
General Assembly UN +4 more
core +1 more source
Point cloud geometry compression with sparse cascaded residuals and sparse attention
In this paper, the authors propose a point cloud geometric compression method based on sparse cascaded residuals and attention. The authors’ method eclipses the state‐of‐the‐art open‐source method in terms of rate‐distortion on the ShapeNet, ModelNet, and Microsoft Voxelized Upper Bodies datasets, with average BD‐rate gains of −14.44% and −15.38 ...
Shiyu Lu, Huamin Yang, Cheng Han
wiley +1 more source
Foveated Video Streaming for Cloud Gaming
Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream network bandwidth at the same time.
Illahi, Gazi +2 more
core +1 more source
Guest Editorial: Advances in 3D Point Cloud Processing and Applications
IET Image Processing, Volume 20, Issue 1, January/December 2026.
Xin Lu +4 more
wiley +1 more source
A virtual reality system using the concentric mosaic: Construction, rendering, and data compression [PDF]
This paper proposes a new image-based rendering (IBR) technique called "concentric mosaic" for virtual reality applications. IBR using the plenoptic function is an efficient technique for rendering new views of a scene from a collection of sample images ...
Chan, SC, Ng, KT, Shum, HY
core +1 more source
Digital recording of performing arts: formats and conversion [PDF]
B
Barbarien, Joeri +9 more
core +1 more source

