Results 71 to 80 of about 2,460 (158)

Cloud‐based video streaming services: Trends, challenges, and opportunities

open access: yesCAAI Transactions on Intelligence Technology, Volume 9, Issue 2, Page 265-285, April 2024.
Abstract Cloud computing has drastically changed the delivery and consumption of live streaming content. The designs, challenges, and possible uses of cloud computing for live streaming are studied. A comprehensive overview of the technical and business issues surrounding cloud‐based live streaming is provided, including the benefits of cloud computing,
Tajinder Kumar   +7 more
wiley   +1 more source

On Alpha-Expansion-Based Graph-Cut Optimization for Decoder-Side Depth Estimation

open access: yesApplied Sciences
In order to achieve high realism an acceptable level of user experience in immersive videos, it is crucial to provide both the best possible quality of depth maps and minimize computational time.
Dawid Mieloch   +2 more
doaj   +1 more source

Software Defined Media: Virtualization of Audio-Visual Services

open access: yes, 2017
Internet-native audio-visual services are witnessing rapid development. Among these services, object-based audio-visual services are gaining importance. In 2014, we established the Software Defined Media (SDM) consortium to target new research areas and ...
Esaki, Hiroshi   +8 more
core   +1 more source

PCQD‐AR: Subjective quality assessment of compressed point clouds with head‐mounted augmented reality

open access: yesElectronics Letters, Volume 60, Issue 5, March 2024.
The coloured point cloud quality assessment in augmented reality (AR) environment was fully studied through subjective test. Firstly, a point cloud dataset, named point cloud quality dataset‐AR is presented, including ten reference point clouds and their 90 distorted versions, which were encoded by the reference software of video‐based point cloud ...
Chunling Fan   +3 more
wiley   +1 more source

Disruptive approaches for subtitling in immersive environments [PDF]

open access: yes, 2019
The Immersive Accessibility Project (ImAc) explores how accessibility services can be integrated with 360o video as well as new methods for enabling universal access to immersive content.
General Assembly UN   +4 more
core   +1 more source

Point cloud geometry compression with sparse cascaded residuals and sparse attention

open access: yesElectronics Letters, Volume 60, Issue 6, March 2024.
In this paper, the authors propose a point cloud geometric compression method based on sparse cascaded residuals and attention. The authors’ method eclipses the state‐of‐the‐art open‐source method in terms of rate‐distortion on the ShapeNet, ModelNet, and Microsoft Voxelized Upper Bodies datasets, with average BD‐rate gains of −14.44% and −15.38 ...
Shiyu Lu, Huamin Yang, Cheng Han
wiley   +1 more source

Foveated Video Streaming for Cloud Gaming

open access: yes, 2017
Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream network bandwidth at the same time.
Illahi, Gazi   +2 more
core   +1 more source

Guest Editorial: Advances in 3D Point Cloud Processing and Applications

open access: yes
IET Image Processing, Volume 20, Issue 1, January/December 2026.
Xin Lu   +4 more
wiley   +1 more source

A virtual reality system using the concentric mosaic: Construction, rendering, and data compression [PDF]

open access: yes, 2005
This paper proposes a new image-based rendering (IBR) technique called "concentric mosaic" for virtual reality applications. IBR using the plenoptic function is an efficient technique for rendering new views of a scene from a collection of sample images ...
Chan, SC, Ng, KT, Shum, HY
core   +1 more source

Digital recording of performing arts: formats and conversion [PDF]

open access: yes, 2009
B
Barbarien, Joeri   +9 more
core   +1 more source

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