Results 31 to 40 of about 128,135 (243)
Abstract Virtual reality (VR) offers new possibilities for anatomy education through immersive and embodied interaction. Early‐stage evaluation of VR tools is necessary to assess user experience and perceived cognitive load and to guide iterative development.
Mélanie Gallot +4 more
wiley +1 more source
sistemes interactius multimèdia com a suport d'exhibició i aproximació en les arts plàstiques
Aquest article planteja una reflexió sobre les possibilitats dels sistemes interactius multimèdia en general i dels CD-ROM en particular per tractar qualsevol mena de qüestió relacionada amb les arts plàstiques.
Joan Ignasi Ribas
doaj
Designing and evaluating a neuroanatomy learning experience using multiple external representations
Abstract Neuroanatomy is challenging, requiring multiple external representations (MER) for comprehension. While studies have examined individual representations of neuroanatomy, a gap remains in understanding how students link across MER, especially between technology‐generated representations with everyday experiences.
Valeria Vendries, Ji Shen
wiley +1 more source
Effects of colour and scene dynamism on visual fatigue in animated films
Animated films are highly popular in society, particularly among children and adolescents. During film production, selecting an adequate colour palette and scene dynamism is crucial for creating a visual impact on the audience.
Marc Argilés +9 more
doaj +1 more source
A survey investigation of the imaging practices of human body donors in gross anatomy laboratories
Abstract The imaging of human body donors, as photographs and videos, is increasing in need as digital access of educational materials increases. In the past several years, several professional societies have published guidelines and recommendations for imaging human body donors for all who work with human body donors.
Danielle N. Edwards +4 more
wiley +1 more source
Experiència d'implementació d'especificacions d'una estratègia de virtualització per fer-se càrrec d'obres d'art multimèdia obsoletes [PDF]
Jesús Robledano Arillo
openalex +1 more source
Abstract The advent of three‐dimensional (3D) printing technology has enabled educators to design customized 3D printed models (3DPMs), but the current literature shows conflicting evidence regarding the impact of 3DPMs on students' knowledge acquisition.
Rocky Chun Chung Cheung +4 more
wiley +1 more source
Abstract Caste—an ascriptive social hierarchy in South Asia and its diaspora—is a globalized phenomenon. Recent caste‐based discrimination, particularly in technology companies and anti‐caste efforts to address it, has compelled academia, policy, and the technology industry to better understand contemporary mechanics of caste.
Nayana Kirasur, Britt Paris
wiley +1 more source
ABSTRACT Social media platforms today have become essential for consumer‐brand interactions, with visual content playing a pivotal role in shaping engagement and brand perception. Although text‐based user‐generated content (UGC) has been widely studied, the potential of visual UGC, particularly in the travel, tourism and hospitality (TTH) sector ...
Chinchu Abraham +2 more
wiley +1 more source
Bridging Anatomy Curricular Gaps: Leveraging Student‐Created Video Resources in Elective Courses
ABSTRACT Traditional anatomical donor‐based dissection has long served as the cornerstone of anatomical education. However, with increasingly condensed curricula and diverse student learning preferences, multimedia tools have become vital adjuncts to support engagement, comprehension, and accessibility. At the Carle Illinois College of Medicine (CI MED)
Megan A. Lim +2 more
wiley +1 more source

