Results 201 to 210 of about 1,186,313 (324)

Orcc: multimedia development made easy

open access: green, 2013
Hervé Yviquel   +5 more
openalex   +1 more source

Multimedia como herramienta educativa e instructiva para mejorar la calidad de vida del adulto medio

open access: green, 2022
Luis Enrique Santana Expósito   +5 more
openalex   +1 more source

Creating the multimedia project experience database [PDF]

open access: gold, 1998
J.W. Van Aalst   +1 more
openalex   +1 more source

Young EFL Learners’ Incidental Collocation Learning Through Different Multimodal Inputs: A Mixed‐Methods Study

open access: yesInternational Journal of Applied Linguistics, EarlyView.
ABSTRACT This study explores how multimodal input modes affect young EFL learners’ incidental collocation learning performance and experience. A total of 97 EFL learners (aged 12–13) in a Chinese secondary school were randomly assigned to two multimodal groups (reading‐while‐listening and viewing‐with‐captions) and a reading‐only group (as a control ...
Pu Pu   +2 more
wiley   +1 more source

Artificial Intelligence for Language Learning: A Systematic Review of its Design, Theoretical Foundations, Implementation, and Impact

open access: yesInternational Journal of Applied Linguistics, EarlyView.
ABSTRACT Although the use of AI technologies (e.g., chatbots and automated writing evaluations (AWE)) has gained considerable attention in language learning fields in recent years, how AI technologies have been designed and implemented in language learning education, as well as their effectiveness, is understudied.
Shen Qiao   +2 more
wiley   +1 more source

The Effects of Mobile, Gamified, and Paper Flashcards on Vocabulary and Collocation Learning in Young Language Learners

open access: yesInternational Journal of Applied Linguistics, EarlyView.
ABSTRACT This study examined English vocabulary learning by using three types of flashcards: paper flashcards, non‐gamified mobile application (app) flashcards (i.e., digital flashcards), and gamified mobile app flashcards (i.e., gamified flashcards) in a privately owned language institute in Iran.
Ali Soyoof   +3 more
wiley   +1 more source

A Coach-Supported mHealth Lifestyle Intervention to Reduce Dementia Risk in Persons With Low Socioeconomic Status or a Migration Background: Qualitative Co-Design Study. [PDF]

open access: yesJ Particip Med
van der Endt AR   +9 more
europepmc   +1 more source

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