Results 31 to 40 of about 216,003 (300)

Opera as a Multimedia Document

open access: yesProceedings from the Document Academy, 2017
Opera can be considered a multimedia document created through a complex process involving multiple people and media. Opera arose in the 17th century as a way to synthesize multiple art forms. This work offers a panoramic overview of the historic development of opera, including examples of key works along this trajectory.
openaire   +4 more sources

Semantic multimedia document adaptation with functional annotations [PDF]

open access: yes, 2009
laborie2009aInternational audienceThe diversity of presentation contexts (such as mobile phones, PDAs) for multimedia documents requires the adaptation of document specifications.
Euzenat, Jérôme   +2 more
core   +4 more sources

Large Language Model‐Based Chatbots in Higher Education

open access: yesAdvanced Intelligent Systems, Volume 7, Issue 3, March 2025.
The use of large language models (LLMs) in higher education can facilitate personalized learning experiences, advance asynchronized learning, and support instructors, students, and researchers across diverse fields. The development of regulations and guidelines that address ethical and legal issues is essential to ensure safe and responsible adaptation
Defne Yigci   +4 more
wiley   +1 more source

MULTIMEDIA LEARNING IMPLEMENTATION AND VOCABULARY MASTERY FOR ENHANCHING STUDENTS’ JAPANESE LANGUAGE READING SKILL AT SMKN 1 PURWOKERTO

open access: yesIzumi, 2015
The present research is the implementation of the 2013 doctoral disertation report funded by DIKTI. The research is a part of IPTEKS scheme for community devotion that have strong relation to language education technology.
Haryono Haryono
doaj   +1 more source

An affect-based video retrieval system with open vocabulary querying [PDF]

open access: yes, 2010
Content-based video retrieval systems (CBVR) are creating new search and browse capabilities using metadata describing significant features of the data.
Hau Chan, Ching, Jones, Gareth J.F.
core  

Parents' WhatsApp coping resources in the context of ongoing political conflicts: An ecological exploration

open access: yesAmerican Journal of Community Psychology, EarlyView.
Abstract Mobile technologies have become significant resources for crisis communication and social support in recent years. However, despite empirical evidence pointing to the centrality of these technologies for parenthood in everyday life, it is yet unknown how parents' coping resources play a role in the digital environment.
Daphna Yeshua‐Katz   +2 more
wiley   +1 more source

Annotation Studio: multimedia text annotation for students [PDF]

open access: yes, 2013
Annotation Studio will be a web-based application that actively engages students in interpreting literary texts and other humanities documents. While strengthening students' new media literacies, this open source web application will develop traditional
Elyse Graham   +8 more
core   +1 more source

Supported Decision‐Making Rights in Behaviour Support Policies

open access: yesAustralian Journal of Social Issues, EarlyView.
ABSTRACT Disability policy emphasises that people with disability have the right to exercise their will and preferences in their lives, and decision‐making support must be provided to realise this right if they request. One context in which people's will and preferences are often restricted is behaviour support.
Sally Robinson   +6 more
wiley   +1 more source

Interface Development for Static Multimedia Documents [PDF]

open access: yes, 2010
We propose to create a set of software technologies and encoding practices that will allow for the encoding, displaying, and searching of static documents that mix print, manuscript, and visual images--documents such as printed texts or images bearing ...
Erica Fretwell   +3 more
core   +1 more source

‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran   +3 more
wiley   +1 more source

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