AS - C()n Du It by Katarzyna Giełżyńska – a case of a total translation of an electronic literature work [PDF]
Translation, or adaptation, of film poems, animated or kinetic poetry and other multimedia works, poses a number of questions for translation theory and practice.
Piotr Marecki, Aleksandra Małecka
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The Legal Nature of Video Games – Adapting Copyright Law to Multimedia [PDF]
In Copyright Law, video games are still a contentious matter. The multimedia nature of games brings up the question on how to define their legal nature. While there are several original underlying works in video games such as computer programs, artistic ...
Julian Simon Stein
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Modelling the Functionality of the Multimedia Digital Library for Fashion Objects [PDF]
This paper describes a project of a multimedia digital library for fashion objects. The presented work aims to provide an environment for the National Art Academy students works, showing in front a professional and nonprofessional public the significant ...
Lilia Pavlova-Draganova +2 more
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Creating and reading realistic electronic books [PDF]
A digital library project aims to combine the look and feel of physical books with the advantages of online documents such as hyperlinks and multimedia.
Bainbridge, David +2 more
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Understanding the Impact of the New Aesthetics and New Media Works on Future Curatorial Resource Responsibilities for Research Collections [PDF]
The author examines the emerging impact of the works of the “New Aesthetic,” along with other works that have their genesis in the rapid technological changes of the last fifty-plus years.
Moser, Dennis
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SVS-JOIN : efficient spatial visual similarity join for geo-multimedia [PDF]
In the big data era, massive amount of multimedia data with geo-tags has been generated and collected by smart devices equipped with mobile communications module and position sensor module.
Huang, Fang +5 more
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The Phenomenon of Digital Art as a Means of Preservation of Cultural Heritage Works [PDF]
The constant development of multimedia technologies and, as a result, their rapid spread among countries around the world has been a general trend in digital art in the late twentieth and early twenty-first century.
Svitlana Kryvuts +3 more
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Service Migration from Cloud to Multi-tier Fog Nodes for Multimedia Dissemination with QoE Support. [PDF]
A wide range of multimedia services is expected to be offered for mobile users via various wireless access networks. Even the integration of Cloud Computing in such networks does not support an adequate Quality of Experience (QoE) in areas with high ...
Both, Cristiano +6 more
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The Use of Bio-interfaces in Interactive Multimedia Works: Two Examples
This research is about the relationship between the human body and digital devices, particularly the interaction between real-time media (audio and visual) and the bio-data from performers or from an audience.
Zofia Sleziak
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Integrated Support for Handoff Management and Context-Awareness in Heterogeneous Wireless Networks [PDF]
The overwhelming success of mobile devices and wireless communications is stressing the need for the development of mobility-aware services. Device mobility requires services adapting their behavior to sudden context changes and being aware of handoffs ...
BELLAVISTA P +3 more
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