Results 91 to 100 of about 8,361,437 (204)
Layer3D: A 3D Layered Representation for Multiview Vector Graphics
Abstract We present Layer3D, a novel 3D neural representation that models objects as collections of decomposable neural implicit primitives. These primitives enable the generation of layered images with consistent correspondences across viewpoints, establishing a flexible framework for multiview vector graphics decomposition.
Zhongyue Guan, Yixin Hu, Zeyu Wang
wiley +1 more source
Abstract Recent advances in AI enable the automatic generation of visualizations directly from textual prompts using agentic workflows. However, visualizations produced via one‐shot generative methods often suffer from insufficient quality, typically requiring a human in the loop to refine the outputs.
Roxana Bujack +4 more
wiley +1 more source
Single Line Drawing Generation via Semantics‐Driven Optimization
We present a method for automatically generating single‐line drawings in vector format, guided by a text prompt or an input image. Our approach leverages score distillation sampling to optimize the parameters of a uniform rational B‐spline (URBS) curve, ensuring that the drawing consists of a single continuous stroke by design.
Tanguy Magne +3 more
wiley +1 more source
Despite conditional Neural Radiance Fields (NeRF) achieving great success in modeling audio-driven talking portraits, the generation quality is increasingly hampered by the lack of efficient use of space information.
Gu, L +5 more
core +1 more source
FlowGS: Controlling Information Flow for Graph‐Based Interaction in 3D Gaussian Splatting
Abstract 3D Gaussian Splatting (3DGS) has recently enabled real‐time, high‐quality novel view synthesis. However, its formulation treats each Gaussian independently, lacking explicit information exchange between neighboring elements and limiting its ability to capture local structure.
T. Jia, R. Sun, W. Shi
wiley +1 more source
Evaluating Neural Radiance Fields for 3D Plant Geometry Reconstruction in Field Conditions
We evaluate different Neural Radiance Field (NeRF) techniques for the 3D reconstruction of plants in varied environments, from indoor settings to outdoor fields.
Muhammad Arbab Arshad +7 more
doaj +1 more source
Advances in 4D Representation: Geometry, Motion, and Interaction
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao +7 more
wiley +1 more source
Recent advances in neural rendering have shown that although computationally expensive and slow for training, implicit compact models can accurately learn a scene’s geometries and view-dependent appearances from multiple views.
Juan Luis Gonzalez Bello +2 more
doaj +1 more source
KPI‐NeRF: Hyperspectral Neural Radiance Fields from a Single Kaleidoscopic Plenoptic Image
KPI‐NeRF reconstructs hyperspectral light field images from a single kaleidoscopic plenoptic image. By leveraging neural radiance fields, it enables high‐quality spectral and angular de‐multiplexing for dynamic scene capture. Abstract Plenoptic imaging has excessive sampling requirements associated with the high dimensionality of the desired data.
Erqi Huang +3 more
wiley +1 more source
Recent Trends in Inverse Rendering
This survey reviews 84 papers published between 2020 and 2025 on inverse rendering methods, introducing a taxonomy based on input data, scene representations, optimization strategies, and evaluation methods. We analyze emerging trends in neural, differentiable, and Gaussian‐splatting approaches, discuss applications, and identify key challenges and ...
S. Ullah, F. Pellacini, A. Giachetti
wiley +1 more source

