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Exposure Behaviors and Factors Affecting Animation Cartoon of Youth
Animated cartoon is so significantly impactful to children and youth that it easily creates imitation behaviors among its audience. This research aims to 1) study the acceptance and imitation behaviors among youth 2) analyze the elements that form the ...
Khunanon Mongkhonsin+4 more
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First Impression Formation Based on Valenced Self-Disclosure in Social Media Profiles
This study aims to understand how the valence of self-disclosure (operationalized as the dominantly positive vs. balanced vs. dominantly negative social media posts of a future collaborator) influences first impression formation on social media.
Yuren Qin+3 more
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Time was when scientists didn't need to track many media to know how science was being presented to the public. True science buffs read magazines like Science News or Scientific American, or watched Jacques Cousteau specials on TV. But the average person heard only about sensational discoveries and was rarely exposed to how research was done or what ...
openaire +3 more sources
Background As a new disease, communities possess little natural immunity to COVID-19 and vaccines are considered critical to preventing and reducing the incidence of severe illness. This study, inspired by Protection Motivation Theory (PMT), examines the
Xia Zou+3 more
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Upcycling Mobile App as a Way to Raise Awareness About Sustainable Living and Decrease Fashion Waste [PDF]
Upcycling aims to reduce clothing waste by turning clothing waste into functional products with higher value. This research aims to design the user interface for the Upcycle app as an app where users from the Upcycle community, upcycle activists, and ...
Bonafix Nunnun+2 more
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The Event is a philosophical concept coming out of the Continental tradition (Heidegger, Deleuze, Badiou, Žižek), useful for designating historical situation in which a multiplicity suddenly acquires a critical mass. After tracing the concept’s genealogy in the aforemen tioned thinkers, we argue that the term is useful for thinking about the variety ...
Burnham, Clint+1 more
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Game Play Behaviors, Preparation and ESports Competition Motivation
ESports were a form of sporting events that compete with strategy and fight each other based on computer games on the Internet which was popular with young people around the world.
Warin Preewat+3 more
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This research aims to study and compare the factors affecting the decision to study in the undergraduate program in the field of Informatics classified by the student's majors. This research was a quantitative research by survey data from 408 students of
Suwich Tirakoat+4 more
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The promotional and academic discourse surrounding new media suggests that they offer more fun and more pleasure than existing or traditional media. However, academic work within media and cultural studies has failed to interrogate these claims empirically.
Kerr, Aphra+2 more
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The emergence of new media and platforms has compelled media literacy scholars to review their theoretical frameworks and methodological approaches. Based on a new conception –‘transmedia literacy’– that moves from traditional media literacy (teaching ...
C. Scolari+3 more
semanticscholar +1 more source