Results 221 to 230 of about 537,485 (280)

Physically Based Neural BRDF: A Framework for Physically Correct Material Reconstruction, Generation and Editing

open access: yesComputer Graphics Forum, EarlyView.
We introduce the physically based neural BRDF, a novel continuous representation for material appearance based on neural fields. Our model accurately performs real‐world material reconstruction, generation and editing, while uniquely enhancing the physical accuracy of neural BRDFs via three key aspects: energy conservation, Helmholtz reciprocity and ...
C. Zhou   +8 more
wiley   +1 more source

Fast Nodal Hessian Computation for Peridynamic Fracture Simulation

open access: yesComputer Graphics Forum, EarlyView.
A fast, exact nodal Hessian computation for Non‐Ordinary State‐Based Peridynamics is introduced through analytical simplification and a warp‐centric GPU strategy. The method accelerates preconditioned solvers and Vertex Block Descent, enabling interactive fracture simulation with physical accuracy.
Yuxiong Qin   +2 more
wiley   +1 more source

Closing Trajectories: Equation‐Free Cyclic Animation via Koopman Surrogates

open access: yesComputer Graphics Forum, EarlyView.
Abstract Cyclic animation is widely used in computer graphics and interactive content. It supports seamless playback in games, VR, and interactive simulation, where short clips must repeat smoothly over long durations. Converting an observed non‐cyclic trajectory into a seamless loop is challenging because the endpoint states of the observed sequence ...
Shixun Huang   +4 more
wiley   +1 more source

Accounting for Earth's curvature and elevation in animal movement modeling. [PDF]

open access: yesEcology
Meyer TH   +8 more
europepmc   +1 more source

Alternating Spatial‐Temporal Optimization for Continuous Collision Detection of Signed Distance Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present a fast, robust method for continuous collision detection (CCD) directly between pairs of complex signed distance fields (SDFs). By casting CCD as an alternating spatio‐temporal optimization and driving a small set of smartly sampled surface points along SDF tangent spaces, our approach avoids dense sampling or triangle meshes ...
Rasmus Gabelgaard Nielsen, Kenny Erleben
wiley   +1 more source

A Splitting Architecture for Exact Reduced Coulomb Friction

open access: yesComputer Graphics Forum, EarlyView.
Abstract Existing approaches to frictional contact dynamics typically either modify the Coulomb law to improve numerical robustness or solve the exact law in a fully coupled monolithic form. However, in its reduced form, exact Coulomb friction can be written as a cone complementarity problem with an augmented velocity, which reveals a natural split ...
Hongcheng Song   +3 more
wiley   +1 more source

Home - About - Disclaimer - Privacy