Results 141 to 150 of about 1,711 (183)
Some of the next articles are maybe not open access.
2010
In this chapter we are going to explore some advanced modeling techniques, mostly suited for curved or wirelike structures that would prove tricky to model as a straight polygon mesh. The techniques covered in Chapter 3 are good for modeling most items, but there are times when a specialist tool makes the job easier.
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In this chapter we are going to explore some advanced modeling techniques, mostly suited for curved or wirelike structures that would prove tricky to model as a straight polygon mesh. The techniques covered in Chapter 3 are good for modeling most items, but there are times when a specialist tool makes the job easier.
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Proceedings. Computer Graphics International 2001, 2002
Frederick W. B. Li, Rynson W. H. Lau
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Frederick W. B. Li, Rynson W. H. Lau
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Generating NURBS curves by envelopes
Computing, 1992The author considers nonuniform rational \(B\)-spline (NURBS) curves which are rational one-parametric curves in 3D of order \(k\). The envelope of a family of NURBS curves of order \(k\) is a curve defined by the properties that at every one of its points it is tangent to at least one curve of the family and, secondly, it is tangent to every curve of ...
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2005
l testo scritto è una breve nota di presentazione al testo di immagini, sintetizzato in due pagine nell’edizione cartacea e ben più esteso nel DVD allegato alla rivista, della Tesi di Dottorato, XVI Ciclo 2000-‘03 ”La modellazione digitale: nuovi paradigmi compositivi” discussa dall’arch. D. Rossi, con tutor il prof. F. Cervellini.
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l testo scritto è una breve nota di presentazione al testo di immagini, sintetizzato in due pagine nell’edizione cartacea e ben più esteso nel DVD allegato alla rivista, della Tesi di Dottorato, XVI Ciclo 2000-‘03 ”La modellazione digitale: nuovi paradigmi compositivi” discussa dall’arch. D. Rossi, con tutor il prof. F. Cervellini.
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Tessellation of trimmed NURB surfaces
Computer Aided Geometric Design, 1996zbMATH Open Web Interface contents unavailable due to conflicting licenses.
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Procedings of the British Machine Vision Conference 2009, 2009
Florent Brunet +3 more
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Florent Brunet +3 more
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1996
Proučeni su postupci izrade krivulja i površina. Razmotrena je implementacija dijela grafičkog standarda OpenGL koji opisuje krivulje i površine na Sun SPARCstation grafičkoj radnoj stanici.
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Proučeni su postupci izrade krivulja i površina. Razmotrena je implementacija dijela grafičkog standarda OpenGL koji opisuje krivulje i površine na Sun SPARCstation grafičkoj radnoj stanici.
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An adaptive real-time NURBS curve interpolation for 4-axis polishing machine tool
Robotics and Computer-Integrated Manufacturing, 2021Xiuquan Lu, Ji Zhao
exaly

