Results 41 to 50 of about 1,192 (183)
Adaptive Tessellation of NURBS Surfaces. [PDF]
NURBS surfaces are widely used in computer graphics, due to their great accuracy of design and reduced amount of data needed for representation. For real-time visualization, tessellation algorithms are needed, as they make use of the actual graphics hardware through the conversion of surfaces to triangle meshes. The existent algorithms for tessellation
Espino, F. J. +3 more
openaire
Basis Networks: Learning basis functions for free‐form triangulations
Abstract We present a framework for learning compactly supported basis functions that define tangent continuous surfaces based on coarse irregular triangle meshes. The basis functions are represented as MLPs. Smoothness of the basis functions is achieved by using the values of Loop basis functions as the parameterization of the surface.
T. Djuren, M. Alexa
wiley +1 more source
As the applications for freeform optical surfaces continue to grow, the need for high-precision machining methods is becoming more and more of a necessity. Different toolpath strategies for the ultra-high precision turning of freeform surfaces can have a
Xuchu Wang +4 more
doaj +1 more source
Survey on differential estimators for 3d point clouds
Abstract Recent advancements in 3D scanning technologies, including LiDAR and photogrammetry, have enabled the precise digital replication of real‐world objects. These methods are widely used in fields such as GIS, robotics, and cultural heritage. However, the point clouds generated by such scans are often noisy and unstructured, posing challenges for ...
Léo Arnal–Anger +4 more
wiley +1 more source
Use of B-splines in development of automated geological-surveying supportsystem
Purpose. The effectiveness of the development of an information system for quarry management is primarily determined by the level of geological and surveying support (GSS), which includes solving such basic tasks as calculating reserves (operational and
A. Zelensky
doaj +1 more source
T-splines have recently been introduced to represent objects of arbitrary shapes using a smaller number of control points than the conventional non-uniform rational B-splines (NURBS) or B-spline representatizons in computer-aided design, computer ...
Gaël Kermarrec +2 more
doaj +1 more source
Parallel Vectors Extraction using Bézier Clipping
Abstract In this paper, we propose a novel local feature extraction algorithm for the parallel vectors (PV) operator. Our method is based on Bézier clipping, which is a bracketing‐based root finding method that is commonly‐used in computer‐aided geometric design.
Nico Daßler, Tobias Günther
wiley +1 more source
Three-Dimensional Imaging Technology of Pipelines Based on NURBS Surface
Three-dimensional imaging of pipeline is the most intuitive but also the most complicated way to process deformation detection data, and the three-dimensional reconstruction algorithm of surfaces is the key to achieving three-dimensional imaging of ...
Peng He +4 more
doaj
The Quick Measure of a Nurbs Surface Curvature for Accurate Triangular Meshing
NURBS surfaces are the most widely used surfaces for three-dimensional models in CAD/ CAE programs. When a model for FEM calculation is prepared with a CAD program it is inevitable to mesh it finally. There are many algorithms for meshing planar regions.
Kniat Aleksander
doaj +1 more source
Abstract In an era of increasing life expectancy and growing patient demands towards lifelong natural tooth retention, accurate assessment of gingival recessions is crucial for diagnosing periodontal diseases, planning preventive or restorative interventions, and evaluating their outcomes.
Nikolaos Gkantidis +4 more
wiley +1 more source

