Results 121 to 130 of about 107,667 (316)
Process of Forming Sensation-Seeking Behavior in Online Slot Gambling Players
Online slot gambling is a massive case, especially in Indonesia. In this context, individuals tend to develop repetitive habits in using the internet, which can lead to increased frequency of use and potentially trigger addictive behavior. Therefore, the
Faischa Nadiyah Fiyanda +3 more
doaj +1 more source
A taxonomy of gambling and casino games via social media and online technologies [PDF]
Sally Gainsbury +3 more
openalex +1 more source
On the Prospects for African Philosophy in Australia
ABSTRACT This paper grapples with the situation of people of African descent in Australia by working through the constitution of the body of academic philosophy in the country. It contends with the parochialism of the Australian philosophical community and the prospects for the cultivation of greater pluralism. Taking African philosophy as one possible
Bryan Mukandi
wiley +1 more source
A conceptual architecture for empowering responsible online gambling with predictive, real- time, persuasive and interactive intervention [PDF]
Online gambling, unlike other mediums of addiction and problematic behaviour, such as tobacco and alcohol, offers unprecedented opportunities for monitoring and understanding an addict's behaviour in real-time and adapting persuasive messages and ...
Ali, Raian +9 more
core
Online Gambling Activity in Finland 2006–2016
The article examines the recent trends in online gambling in Finland from 2006 to 2016. The data are derived from the “Use of Information and Communication Technology Statistics by Individuals and Household Survey” collected by Statistics Finland (N = 29,214).
Keipi Teo +4 more
openaire +3 more sources
ABSTRACT Australia's Robodebt scheme, an automated debt recovery program introduced in 2016, was exposed by the Robodebt Royal Commission (RC) as a serious failure of public administration and source of significant harm for thousands of Australians. Through a critical discourse analysis (CDA) of Australian news media, this study explores whether the RC'
Rebecca Coleman‐Hicks +1 more
wiley +1 more source
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
Adolescent gambling and gambling-type games on social networking sites: issues, concerns, and recommendations [PDF]
Research indicates that compared to the general population, teenagers and students make the most use of social networking sites (SNSs). Although SNSs were originally developed to foster online communication between individuals, they now have the ...
Griffiths, MD
core
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley +1 more source
Increased internet accessibility has opened up opportunities for people to engage in various types of gaming, such as poker, online casinos, sports betting, and slot machines.
Akbar Rizki +2 more
doaj +1 more source

