Results 171 to 180 of about 7,447 (208)
Health information technology in mainland China: I. Development and review
Abstract In mainland China, Health Information Technology (HIT) is usually considered a practical combination of informatics and automation for medical care. In practice, HIT has been gradually integrated into daily affairs in most hospitals in China over the past decades.
Ting Shu, Xiwen Mo, Yonghui Li
wiley +1 more source
Impact of video game addiction on social interaction: An observational review examining loneliness, social anxiety, and social activity. [PDF]
Byeon H.
europepmc +1 more source
ABSTRACT As organizations increasingly adopt human‐AI teams (HATs), understanding how to enhance team performance is paramount. A crucially underexplored area for supporting HATs is training, particularly helping human teammates to work with these inorganic counterparts.
Caitlin M. Lancaster +5 more
wiley +1 more source
Towards Stronger Gambling Regulation in Ghana: A Critical Frame Analysis of Ghana Gaming Act. [PDF]
Badu E.
europepmc +1 more source
Modelling Critical Impeding Factors of Gamification Adoption: An ISM‐MICMAC Analysis
ABSTRACT Gamification is a transformative technology that attracts consumers and motivates them toward desired actions through fun and engagement. Despite its growing popularity and influence on user behavior, gamification faces significant challenges in acceptance and implementation due to behavioral, technological, economic, and regulatory factors ...
Wamika Sharma +4 more
wiley +1 more source
Everyday Digital Technology Use and Youth Health: Scoping Review of Longitudinal Studies. [PDF]
Banerjee P, Holly L.
europepmc +1 more source
Health response to problematic usage of the internet: A global survey on trends, available treatments and key challenges. [PDF]
Khojasteh Zonoozi A +19 more
europepmc +1 more source
Abstract Objective Evaluating clinical practices in the management of non‐esophageal eosinophilic gastrointestinal disorders (non‐EoE EGIDs) among pediatric gastroenterologists in Latin America. Methods A cross‐sectional descriptive study was conducted using a survey distributed via the REDCap platform.
Sofia Paz +17 more
wiley +1 more source
Substance use amongst individuals with internet gaming disorder and gaming disorder: A scoping review. [PDF]
Liberacka-Dwojak M +10 more
europepmc +1 more source
ABSTRACT Digital platform (DP) enterprises have risen to the top of the global economy by inverting traditional business models. They earn money through matchmaking, transaction facilitation, and efficient orchestration of other stakeholders' resources.
Lukas R. G. Fitz, Jochen Scheeg
wiley +1 more source

