Results 301 to 310 of about 9,870,357 (352)
Some of the next articles are maybe not open access.

Social Interactions in Online Gaming

International Journal of Game-Based Learning, 2011
This paper briefly overviews five studies examining massively multiplayer online role-playing games (MMORPGs). The first study surveyed 540 gamers and showed that the social aspects of the game were the most important factor for many gamers. The second study explored the social interactions of 912 MMORPG players and showed they created strong ...
Mark Griffiths 0001   +6 more
openaire   +1 more source

Interactive learning online

Proceedings of the 13th annual conference on Information technology education, 2012
Since the early 1990s online education and online learning systems have held the promise of increasing instructional productivity and reducing costs without sacrificing educational quality. There is no evidence to date that such promise has materialized.
Sabin, Mihaela C.   +2 more
openaire   +2 more sources

Online drug interaction surveillance

American Journal of Health-System Pharmacy, 1975
An online computer-based system to monitor prospectively for potential drug interactions in a hospital setting is described. The system, developed at Stanford University Medical Center, is fully operational and is used to inform pharmacists, nurses and physicians as to the severity and speed of onset of potential drug interactions.
D S, Tatro   +6 more
openaire   +2 more sources

Interaction Online

2017
This book is for teachers interested in incorporating interaction online into their teaching. Interaction Online is a valuable resource for anyone who wants to incorporate an aspect of online interaction in their language teaching. It is relevant for use with online, blended or face-to-face courses and appropriate for a wide range of teachers and ...
Lindsay Clandfield, Jill Hadfield
openaire   +1 more source

Problem-based learning blended with online interaction to improve motivation, scientific communication and higher order thinking skills of high school students

, 2019
The purpose of biology education in high school is to motivate students to explain the world of living things and prepare students to understand biology concepts through scientific process skills and scientific thinking.
H. Suwono, Ety Kumala Dewi
semanticscholar   +1 more source

An Interactive Online Robotics Course

Intelligent Automation & Soft Computing, 2007
Attempting to convey concepts and ideas in the subject area of robotic manipulators from within the confines of a static two-dimensional printed page can prove quite challenging to even the most gifted of authors. The inherently dynamic and multi-dimensional nature of the subject matter seems better suited to a medium of conveyance wherein a student is
Stephen B. H. Bruder, Kevin Wedeward
openaire   +1 more source

Towards a model for online learning satisfaction (MOLS): re-considering non-linear relationships among personal innovativeness and modes of online interaction

Open Learning: The Journal of Open, Distance and e-Learning, 2019
Satisfaction with the use of Learning Management Systems (LMSs) to support online learning has been a concern for institutions. However, several factors such as personal innovativeness, student-material interaction, student-student interaction and ...
Brandford Bervell   +2 more
semanticscholar   +1 more source

Interactive Online Laboratories [PDF]

open access: possible
This thesis describes the first implementation of an iLab interactive architecture at The University of Queensland and in Australia. iLab is a part of the Massachusetts Institute of Technology’s (MIT) iCampus project sponsored by the Microsoft Corporation.
openaire   +1 more source

The effect of online interaction and trust on consumers’ value co-creation behavior in the online travel community

Journal of Travel & Tourism Marketing, 2018
This study proposes a three-dimensional conceptualization of consumer value co-creation and examines perceived online interactivity as its major antecedent in the context of the Chinese online travel community.
Han Shen, L. Wu, S. Yi, Lang Xue
semanticscholar   +1 more source

Online Interactive Neuro-evolution

Neural Processing Letters, 2000
In standard neuro-evolution, a population of networks is evolved in a task, and the network that best solves the task is found. This network is then fixed and used to solve future instances of the problem. Networks evolved in this way do not handle real-time interaction very well.
Adrian K. Agogino   +2 more
openaire   +1 more source

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