Results 61 to 70 of about 43,074 (294)
Disordered social media use and risky drinking in young adults:Differential associations with addiction-linked traits [PDF]
Background Excessive or compulsive use of social media has been likened to an addiction, similar to other behavioural addictions such as pathological gambling or Internet addiction.
Lyvers, Michael +2 more
core +1 more source
Growth of Omnichannel Grocery Retailing and Food Prices
ABSTRACT This paper examines the effects of the growth of omnichannel grocery retailing on food prices. We first develop a conceptual model of consumer choice and retailer pricing that allows us to evaluate changes in equilibrium prices, quantities, and profits with online channel growth and alternative pricing strategies.
Xiangwen Kong +2 more
wiley +1 more source
The Double-edged Sword: A Mixed Methods Study of the Interplay between Bipolar Disorder and Technology Use [PDF]
Human behavior is increasingly reflected or acted out through technology. This is of particular salience when it comes to changes in behavior associated with serious mental illnesses including schizophrenia and bipolar disorder.
Chang, Pamara +6 more
core +1 more source
ABSTRACT The cocoa‐chocolate value chain faces significant environmental and social challenges, driving firms to adopt sustainability strategies ranging from individual practices to third‐party certifications. This study investigates the factors associated with these strategies by analyzing 304 cocoa‐chocolate companies using firm‐level data from the ...
Stella Marschner +3 more
wiley +1 more source
This review article focuses on a number of behavioral addictions that involve the use of technology, rather than the use of substances or drugs of abuse. Much debate has evolved around the overuse of social media and the Internet, smartphones and screens
Anuradha Sovani
doaj +1 more source
Cue-reactivity to distal cues in individuals at risk for gaming disorder
Background: Gaming disorder (GD) is a disorder due to addictive behaviors (ICD-11). Cue-reactivity and craving are relevant mechanisms in the development and maintenance of addictive behaviors.
Martin Diers +11 more
doaj +1 more source
Why do gamers buy 'virtual assets'? An insight in to the psychology behind purchase behaviour [PDF]
The present study investigated the phenomenon of buying 'virtual assets' for game avatars. Virtual Assets are items that are bought with real-world money for an avatar in-game.
Cleghorn, J, Griffiths, MD
core
Can disordered mobile phone use be considered a behavioral addiction? An update on current evidence and a comprehensive model for future research [PDF]
Despite the many positive outcomes, excessive mobile phone use is now often associated with potentially harmful and/or disturbing behaviors (e.g., symptoms of deregulated use, negative impact on various aspects of daily life such as relationship problems,
A Bianchi +55 more
core +1 more source
Food Tastes in the United States: Convergence or Divergence?
ABSTRACT This study investigates how food consumption tastes have changed in recent decades across the United States. Using NielsenIQ data for over 77 million transactions, there is evidence of divergence in food tastes across regions from 2007 to 2016 and across households of different income, education, and race/ethnicity groups.
Michael DeDad
wiley +1 more source
BackgroundVery few people seek in-person treatment for online behavioral addictions including gaming and gambling or problems associated with shopping, pornography use, or social media use.
Jennifer J Park +3 more
doaj +1 more source

