Results 61 to 70 of about 6,250 (228)
Modelling travellers' choice of information sources and of mode [PDF]
This study investigates the travellers' choice of information sources and their subsequent mode choice decisions. The goal of this study is to develop a comprehensive choice model that can capture the information acquisition process by predicting the ...
Habib Pathan, Agha Faisal
core
Objective Regeneration and expansion of Treg by low‐dose interleukin‐2 (IL‐2) therapy is considered a potential treatment strategy for a wide range of autoimmune diseases. To provide a pathophysiologically‐based rationale for low‐dose IL‐2 therapy, we investigated whether reversible defects in the Treg–IL‐2 axis emerge in inflammatory myopathies ...
Justus Ohmes +10 more
wiley +1 more source
Time for play – An exploratory analysis of the changing consumption contexts of digital games [PDF]
This study posits that Internet technologies are relaxing the coupling constraints required for the consumption of digital games, resulting in entirely different modes of consumption than has been the norm for the past thirty years.
David Deal
core
The conceptual app, Travel Imp, explores how to optimize and help travelers document and experience their travel with an app developed through a human-centered design approach. I focus on the insights and analysis of travel behavior and the various media
Xu, Peiyang
core
Pick and Mix: consumers moving between online and offline channels [PDF]
Consumers are increasingly using web-based systems for the search and purchase of products and services. They are, however, also still using traditional, offline channels such as telephone, high street and mail order, on a regular basis.
van Dijk, Geesje Catharina Maria
core +1 more source
Development of effective 3D digital models for first‐time learners of musculoskeletal anatomy
Abstract Musculoskeletal anatomy is a critical component of allied health curricula. With the ubiquity of technology in the classroom and the recent COVID‐19 pandemic creating accessibility barriers for students, there is a need for viable digital resources to enhance learning by supplementing traditional textbook studying.
Alexander H. Safir +2 more
wiley +1 more source
Working Tourists: Identity Formation in a Leisure Space [PDF]
Young budget travellers who work as they travel the world have often escaped academic attention. This thesis will begin to correct this omission by illustrating how the working and travelling practices of these young budget travellers affects their ...
Duncan, T.J.C.E, Duncan, T J C E
core
Show Me the Brain!!: A modern approach to neuroanatomy education
Abstract Show Me the Brain!! (SMtB) is a digital system for interactive graphics that is designed to support instruction in neuroanatomy and neuroscience. It will soon be made open‐source and freely available. SMtB bridges medical and traditional neuroanatomy instruction with the computational systems and representational conventions common in ...
Nicholas C. Hindy +3 more
wiley +1 more source
Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira +7 more
wiley +1 more source
Multimodal segmentation of lifelog data [PDF]
A personal lifelog of visual and audio information can be very helpful as a human memory augmentation tool. The SenseCam, a passive wearable camera, used in conjunction with an iRiver MP3 audio recorder, will capture over 20,000 images and 100 hours of ...
Ellis, Daniel P. W. +4 more
core +1 more source

