Results 31 to 40 of about 75,466 (287)
Gamification in higher education and stem : a systematic review of literature [PDF]
In recent years, gamification, the use of game elements in non-game contexts, has drawn the attention of educators due to the possibility of making learning more motivating and engaging; this led to an increase of research in the field.
Chiluiza, Katherine +2 more
core +1 more source
Open digital badges in Open edX
Slides for the presentation at the Open edX Conference, Cambridge, MA 2014. This talk presented the first public update of our collaboration to implement open digital badges in Dr. Barba's new MOOC, "Practical Numerical Methods with Python." It's a collaboration between Indiana University's Center for Research on Learning and Technology (led by Prof ...
Hickey, Daniel T. +4 more
openaire +1 more source
Abstract While gamified learning platforms show promise for engaging digital learners and promoting active learning, evidence of their effectiveness in predicting academic outcomes remains limited. This study examined how engagement patterns and incentives impact academic outcomes in a gamified environment to determine whether a formative question bank
Mohammad Aldalou +5 more
wiley +1 more source
Blockchain-Based Badge Award with Existence Proof
In this paper, we present a badge awarding system for performance assessment in education using blockchain technology. Learners will be awarded badges, which are certified for a predetermined level of progress in terms of learning.
Min Choi +3 more
doaj +1 more source
Idag är det inte bara genom traditionella utbildningar som värdefulla förmågor kan erhållas, utan detta kan även ske genom internet, samt på andra fysiska platser utanför skolan.
Cariño, Dan, Dahlström, Erik
core +1 more source
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley +1 more source
This full paper shows the perception of a group of students at the Costa Rica’s State University of Distance Education, UNED, who received their first digital badge after participating in a course/workshop aimed at developing basic research skills.
Mario Barahona Quesada +2 more
doaj +1 more source
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
Open Badges: a visual, learner-centric approach to recognising achievement [PDF]
Open Badges are online indicators of skills learned inside or outside the classroom. In order to understand how badges might be used to support learning and development in higher education, Ian Glover and Farzana Latif have been looking into the uptake ...
Glover, Ian, Latif, Farzana
core
The absent presence of disability in British higher education
Abstract Rates of disability disclosure are steadily increasing in British higher education (HE), with 18% of the student population having a known disability in 2023/24. It might be assumed that progress is being made with increased representation, rights and support for disabled students.
G. Koutsouris +5 more
wiley +1 more source

