Abstract While gamified learning platforms show promise for engaging digital learners and promoting active learning, evidence of their effectiveness in predicting academic outcomes remains limited. This study examined how engagement patterns and incentives impact academic outcomes in a gamified environment to determine whether a formative question bank
Mohammad Aldalou +5 more
wiley +1 more source
Grief and Coping Education in US Preclinical Medical Curricula: Findings from an Exploratory Survey. [PDF]
Vishwanath V, Plummer MM.
europepmc +1 more source
COMMISSION STAFF WORKING PAPER IMPACT ASSESSMENT Common Agricultural Policy towards 2020 ANNEX 2E {COM(2011) 625 final} {COM(2011) 626 final} {COM(2011) 627 final} {COM(2011) 628 final} {COM(2011) 629 final} {SEC(2011) 1154 final}. SEC (2011) 1153 final/2, 20.10.2011 [PDF]
core
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source
Protocol for a Pre-Post Field Trial of a Home Hearing and Vision Care Program for Older Australians With Diverse Cognitive Abilities and Hearing and/or Vision Impairment. [PDF]
Toomey M +21 more
europepmc +1 more source
Children's Rights Bill [HL] : a bill to give further effect to rights and feedoms guaranteed under the United Nations Convention on the Rights of the Child, and for connected purposes [PDF]
core
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
Integrative Metabolic-Flux Platform for Analysis, Contextualization, and Targeting (IMPACT): bridging untargeted and targeted flux analysis. [PDF]
Starke C +6 more
europepmc +1 more source
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger +2 more
wiley +1 more source
Breathing control training as a treatment for functional seizures (BREATHS trial): a multicentre, assessor-blinded, randomised controlled efficacy and acceptability trial study protocol. [PDF]
Kanaan R +20 more
europepmc +1 more source

