Results 21 to 30 of about 4,572 (243)
Database-Assisted Spectrum Access in Dynamic Networks: A Distributed Learning Solution
This paper investigates the problem of database-assisted spectrum access in dynamic TV white spectrum networks, in which the active user set is varying.
Yuhua Xu, Yitao Xu, Alagan Anpalagan
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Sleep bruxism in children: relationship with screen-time and sugar consumption
Objective/background: Consumption of added sugar and excessive screen-time is increasing worldwide and is associated with sleeping and behavior disorders, which are related with possible Sleep Bruxism (SB) in children.
Claudia Restrepo +2 more
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Classification of two-person ordinal bimatrix games [PDF]
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Imre Barany, J. Lee, Martin Shubik
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BackgroundPrevious studies have revealed that religious coping strategy is common among athletes due to the stressful experiences before and during competitions as part of the mental preparations they go through, the uncertainty of sporting outcomes, and
Edmond Kwesi Agormedah +7 more
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Objectives: To investigate the effect of menstrual cycle (MC) and hormonal contraception (HC) phases in elite rowers training, performance and wellness monitoring.Methods: Twelve French elite rowers were follow-up for 4,2 cycles on average in their final
Juliana Antero +12 more
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There is increasing public and scientific concern regarding the long-term behavioural effects of video game use in children, but currently little consensus as to the nature of any such relationships.
Peter J Etchells +3 more
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Background: Most studies on mental health problems caused by COVID-19 crisis in children were limited to the period of home quarantine. It remained unclear what adverse impact of the psychosocial stressors caused by school reopening, as well as the ...
Jingyi Wang +7 more
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Peculiarities of Speed Qualities Development in Young Fencers Using Modern Active Games
Research objective: to evaluate the effectiveness of the developed and grounded methods of implementing active games in the training process of 12-14-year-old fencers in order to improve their speed qualities. Methods. The 12-14-year-old fencers of the "
І. В. Кривенцова +2 more
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Equilibria in ordinal status games [PDF]
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
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Characteristics associated with media use in early adolescence
This study aimed to identify socioeconomic and behavioral characteristics associated with media use in early adolescence. The sample was comprised of 1,680 adolescents (884 girls and 796 boys) aged 13, attending private and public schools in Porto ...
José Godinho +3 more
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