Results 91 to 100 of about 5,980 (254)
LeafFit: Plant Assets Creation from 3D Gaussian Splatting
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley +1 more source
Abstract Cutout animation is one of the earliest forms of animation, and to this day remains a popular technique featured in numerous films including Monty Python and South Park series. Most computer animation systems, however, focus on different styles, including cel animation, making cutout animation somewhat underexplored.
Ivan Puhachov +3 more
wiley +1 more source
Tubes or Ribbons? Comparing Texture‐space Visualization for Multivariate Line Data
Abstract Multivariate line data is critical for analyzing flow fields, agent systems, and dynamic trajectories. Embedding secondary variables along spatial paths using surface‐based primitives such as ribbons and circular tubes introduces challenges related to perspective, scale, and distortion.
B. Russig +3 more
wiley +1 more source
Orthography, reading, and dyslexia
R L, Venezky, J F, Kavanagh
openaire +3 more sources
Can LLMs Simulate Target Users in Visualization Case Studies?
Abstract Case studies are central to evaluating visualization research as they provide evidence for how the developed approaches support real users, real analytical work, and real data. Conducting such studies can be challenging, since target users with relevant domain expertise are often scarce or even entirely unavailable, while the visualization ...
Jena Satkunarajan +4 more
wiley +1 more source
The syllabification of /sw/ in Italian and the phonological status of /w/
This study investigates the phonetics and phonology of word-initial /sw/ clusters in Italian, aiming to discern the syllabic parsing of the sequence and the phonological status of the glide /w/.
Piero Cossu
doaj +1 more source
Evaluating the Perceptual Space of Surface Noise for Visualization
Abstract Surface noise provides a geometric alternative to color for encoding scalar information on surfaces, yet its perceptual characteristics remain insufficiently understood. We present a systematic investigation of how variations in noise amplitude and frequency are perceived when applied to 3D surfaces. Across three online perceptual studies with
A. Sterzik, N. Merk, K. Lawonn
wiley +1 more source
TerraTinker: Crafting Playful Geospatial Visualizations
Abstract With the onset of digital technologies, conveying information to the young generation is becoming evermore challenging, forcing us to explore alternative methods, such as using video games. A typical area that could benefit from innovation is geography, where we want to convey the relationship between selected geographical locations and ...
J. Rosecký +3 more
wiley +1 more source
FaceIt: Real‐Time On‐Device Identity‐Preserving Portrait Animation
A real‐time, on‐device algorithm for animating a single portrait image using detailed facial expressions and motions from a driving video achieving visual quality that can outperform even techniques with significantly higher computational overhead. Abstract Recently, significant progress has been made in generating expressive and temporally coherent ...
M. Dvorožňák +7 more
wiley +1 more source

