Results 121 to 130 of about 5,593 (259)
ABSTRACT Handwritten Dongba Character Recognition (HDCR) contains a large number of visually similar characters with subtle and fragile edge cues, posing severe challenges to feature learning. To address this issue, an Edge Channel Aggregation Network (EdgeCANet) model is proposed.
Xiali Li +3 more
wiley +1 more source
On the second eigenvalue of a Hardy-Sobolev operator
In this note, we study the variational characterization and some properties of the second smallest eigenvalue of the Hardy-Sobolev operator $L_{mu}:=-Delta_{p}-frac{mu}{|x|^p}$ with respect to an indefinite weight $V(x)$.
Konijeti Sreenadh
doaj
Distributed k‐WTA Network for Multi‐Manipulator Competition With Experimental Verifications
ABSTRACT In this article, a new distributed k $k$‐winner‐take‐all (Dk $k$‐WTA) network is designed and used to construct a dynamic allocation scheme for competitive coordination tasks of multiple manipulators as embodied agents. The scheme is constructed based on the following two aspects. On one hand, with reference to a perspective that the Laplacian
Shengkai Sun, Yutong Li, Jianfeng Lv
wiley +1 more source
We use bibliometric analysis to evaluate geospatial data reuse for invasive alien insect species (IAIS). Of 1032 relevant publications, 51.0% lacked downloadable raw data. Integrating cross‐regional, temporal, and multi‐species data could address single‐study limitations, but data scarcity remains a barrier.
Shuhao Tan +5 more
wiley +1 more source
Computing Skinning Weights via Convex Duality
We present an alternate optimization method to compute bounded biharmonic skinning weights. Our method relies on a dual formulation, which can be optimized with a nonnegative linear least squares setup. Abstract We study the problem of optimising for skinning weights through the lens of convex duality.
J. Solomon, O. Stein
wiley +1 more source
Democratising Multi‐Projector Displays
Spatially augmented reality (SAR) transforms large, surround, collaborative experiences out of VR/AR headsets to the real world by merging content from projectors with the physical environment. This detailed state‐of‐the‐art survey reports on the advancements in multi‐projector aggregation and hardware technologies used to achieve SAR and build ...
Aditi Majumder, Muhammad Twaha Ibrahim
wiley +1 more source
Real‐Time Conformal Maps and Parameterizations
Abstract We present a simple algorithm to conformally map between two simple and bounded planar domains based on the concept of harmonic measure, which is a conformal invariant. With suitable preprocessing, the algorithm is fast enough to compute all possible conformal maps (having three real degrees of freedom) between the two domains in real time in
Q. Chang, C. Gotsman, K. Hormann
wiley +1 more source
3D Character Reconstruction from Hand‐drawn Model Sheets
Abstract Hand‐drawn model sheets are widely used in character design to define 3D shape and appearance through sparse multi‐view drawings. Reconstructing 3D characters from such sparse inputs has traditionally been challenging due to insufficient visual information.
Hyejeong Yoon +3 more
wiley +1 more source
Controllable Intrinsic Surface Pattern Generation Using Slime Mold Simulations
Abstract Surface‐based pattern simulations have proven valuable for texture design and scientific visualization, but existing methods face several limitations. Most simulations either target a narrow range of pattern types (e.g. spots, branching) or support a broad range of patterns at the cost of time‐consuming parameter tuning.
Jeffrey Layton +2 more
wiley +1 more source
We establish Liouville-type theorems for the elliptic inequality $$ u\geq 0,\quad G_{\alpha,\beta,\theta}\big(u^{p(x,y)},u^{q(x,y)}\big) \geq u^{r(x,y)}, \quad (x,y)\in \mathbb{R}^{N_1}\times \mathbb{R}^{N_2}, $$ where $G_{\alpha,\beta,\theta ...
Mohamed Jleli +2 more
doaj

