Results 141 to 150 of about 24,371,794 (246)
Skeletal‐Driven Animation of Anatomical Humans via Neural Deformation Gradients
Abstract Most real‐time animation techniques for digital humans are limited to deforming the outer skin surface. Geometric skinning methods are highly efficient but struggle with artifacts such as collapsing joints or self‐intersections when animating inner anatomy along with the outer skin.
G. Nolte +3 more
wiley +1 more source
Globalization of Perturbative Chern-Simons Theory on the Moduli Space of Flat Connections in the BV Formalism. [PDF]
Mnev P, Wernli K.
europepmc +1 more source
Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev +14 more
wiley +1 more source
Invariance Principle for Lifts of Geodesic Random Walks. [PDF]
Junné J, Redig F, Versendaal R.
europepmc +1 more source
Embedding Optimization of Layouts via Distortion Minimization
Abstract Given an embedding of a layout in the surface of a target mesh, we consider the problem of optimizing the embedding geometrically. Layout embeddings partition the surface into multiple disk‐like patches, making them particularly useful for parametrization and remeshing tasks, such as quad‐remeshing, since these problems can then be solved on ...
A. Heuschling, I. Lim, L. Kobbelt
wiley +1 more source
Diffusion-Shock PDEs for Deep Learning on Position-Orientation Space. [PDF]
Sherry FM, Schaefer K, Duits R.
europepmc +1 more source
Abstract Cutout animation is one of the earliest forms of animation, and to this day remains a popular technique featured in numerous films including Monty Python and South Park series. Most computer animation systems, however, focus on different styles, including cel animation, making cutout animation somewhat underexplored.
Ivan Puhachov +3 more
wiley +1 more source
Flows of Conformally Coclosed G 2 -Structures with Dilaton. [PDF]
Karigiannis S, Picard S, Suan C.
europepmc +1 more source
Topology‐based Visual Analysis of Hydrothermal Plumes
Abstract Hydrothermal plumes are turbulent structures of intense heat and mineral smoke that rise and disperse into the deep ocean. Existing models generally characterize these systems as a single axisymmetric plume originating from a point source. However, this assumption breaks down in weakly venting, spatially distributed systems, where low‐flux ...
Adhitya Kamakshidasan +3 more
wiley +1 more source
Adaptive super-resolution UAV inspection and image perception strategy planning for distribution networks. [PDF]
Liu J, Xu G, Ma Y.
europepmc +1 more source

