Results 31 to 40 of about 684 (210)

Do American adults value play and playfulness in children? An exploration of parents' attitudes towards playfulness in their children

open access: yes, 1996
The recent trend in American culture grants play and a playful attitude vital places in adult life, and shies away from work as the governing activity of one's life. Previous research, however, found that adults did not value play in their children.
Pascual, Zennifer Asa, author   +2 more
openaire   +1 more source

PLAYING WITH PREFIGURATION: Ludic Spaces and Prefigurative Organizing for Children's Right to the Mobile City

open access: yesInternational Journal of Urban and Regional Research, EarlyView.
Abstract Earlier writings on the political importance of play have discussed how it can make players conscious of the possibilities of otherwise worlds. Prefigurative politics has very similar aims, but the discussion between the two has been limited.
JONNE SILONSAARI
wiley   +1 more source

ALL POSSIBLE PASTS: Heritage, Simulacra, and Gentrification in Seoul

open access: yesInternational Journal of Urban and Regional Research, EarlyView.
Abstract Urban heritage scholars have often criticized simulacra as ‘bad’ copies that degrade the ‘good’ model of the past through commercialization and gentrification. This article challenges such Platonic dichotomies of good/bad and model/copy, arguing that the binary of good heritage and bad simulacra is flawed because heritage is itself actualized ...
Myung In Ji
wiley   +1 more source

Phenotypic Clues in Infantile‐Onset Parkinsonism‐Dystonia‐2: A Treatable Neurotransmitter Disorder

open access: yes
Movement Disorders Clinical Practice, EarlyView.
Sangeetha Yoganathan   +10 more
wiley   +1 more source

Convertibility of Cultural Capital: A Longitudinal Study of University Students From 2017 to 2024

open access: yesThe British Journal of Sociology, EarlyView.
ABSTRACT A defining feature of cultural capital is its propensity for accumulation and the potential of its convertibility. However, there are a lack of studies that would explore how different forms of cultural capital could be employed as an advantage.
Ondřej Špaček
wiley   +1 more source

GLUT1 Deficiency Syndrome with Coexistent Movement Disorder and Anemia

open access: yes
Movement Disorders Clinical Practice, EarlyView.
Sangeetha Yoganathan   +12 more
wiley   +1 more source

Graduated Involution Under Compressed Modernity: Differences in the Summer Holidays as a Phase in the Public Life‐Course in Shanghai, China

open access: yesThe British Journal of Sociology, EarlyView.
ABSTRACT This paper develops the concept of graduated involution to explain how summer holidays have been reconstituted from leisure time into an educational arena for Chinese families under conditions of compressed modernity. Based on qualitative data from 32 households in Shanghai, including interviews and child self‐recordings, we analyze how ...
Leiping Bao, Rachel Murphy
wiley   +1 more source

Anamorphosis: optical games with perspective's playful parent

open access: yes, 2017
We explore conical anamorphosis in several variations and discuss its various constructions, both physical and diagrammatic. While exploring its playful aspect as a form of optical illusion, we argue against the prevalent perception of anamorphosis as a mere amusing derivative of perspective and defend the exact opposite view - that perspective is the ...
openaire   +2 more sources

Interactional privilege of violence: Status and interaction in the street field

open access: yesCriminology, EarlyView.
Abstract Criminologists have long described and theorized the relationship between status, respect, and violence within urban communities. Although this finding is generally accepted within criminology, ethnographic empirical illustrations of this phenomenon are sparse.
Hakan Kalkan, Heith Copes
wiley   +1 more source

Play Hard, Work (Too) Hard: The Impact of Gamification on Work Addiction, Burnout, and Turnover Intention

open access: yesHuman Resource Management Journal, EarlyView.
ABSTRACT Gamification is being increasingly implemented within human resource management by organizations to incentivize employees to remain engaged with their work. However, despite nascent empirical evidence on the potential drawbacks of gamification for employees, our understanding of these consequences remains limited. Our study aims to explore the
Francis Maisonneuve   +2 more
wiley   +1 more source

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