Results 11 to 20 of about 166,317,666 (298)

Menguji Determinan Individual Intention to Use pada Aplikasi Traveloka

open access: yesJournal of Business & Banking, 2020
Service and tourism companies are increasingly providing applications, one of which is Traveloka to maintain and gain a higher market share. To affect the intention to use an application, Â a company needs to take a concern about the ease of the ...
Octavianus Adi Wijaya   +2 more
doaj   +1 more source

Pengaruh Perceived Usefulness dan Perceived Ease of Use terhadap Attitude dan Actual Usage Go-Pay [PDF]

open access: yesJurnal Manajemen Dan Kewirausahaan, 2020
E-money is one of financial technology (fin-tech) breakthrough that experienced very rapid development in various countries, including Indonesia. One of the most popular is Go-Pay.
Gusni Gusni   +2 more
doaj   +1 more source

Content Richness, Perceived Price, and Perceived Ease of Use in Relation to the Satisfaction Level and Brand Equity in Streaming Platforms

open access: yes, 2022
Streaming platforms have become popular in recent years, where consumers can view personalized content at any time on the device of their choice. Many brands in this market have been fighting to win more market share.
Zubiria, Manuel Luis Lodeiros   +2 more
core   +1 more source

Pengaruh Perceived Ease Of Use Dan Perceived Usefulness Terhadap Penggunaan Teknologi Marketplace dengan Attitude Sebagai Variabel Intervening

open access: yesJurnal Teknologi dan Manajemen Informatika, 2021
Tujuan yang ingin dicapai dari hasil penelitian ini adalah 1) Untuk menjelaskan dan menganalisis pengaruh perceived ease of use dan perceived usefulness terhadap penggunaan teknologi marketplace dengan attitude sebagai variabel intervening.
Uke Prajogo
doaj   +1 more source

Perceived ease of use and perceived usefulness of MOOC TITAS platform in the era of revolution industri 4.0

open access: yes, 2022
The Massive Open Online Course (MOOC) platform used in the Islamic and Asian Civilization (TITAS) course is a transformation of new teaching and learning methods that increase students’ interest to deepen their knowledge in civilization and current ...
Azri, Norasyikin   +3 more
core   +1 more source

Pengaruh Perceived Ease Of Use Terhadap Repurchase Usefulness Dan Trust Sebagai Variabel Mediasi

open access: yesJurnal Manajemen Dan Kewirausahaan, 2018
The purpose of this study is to describe and analyze the direct and indirect effect of perceived ease of use, perceived usefulness, trust, and repurchase intention of customer Go-Jek online transportation in Malang.
Dyajeng Puteri Woro Subagio   +2 more
doaj   +1 more source

Factors of Using Non-Cash Payments to the Consumption Level of Students in Pematangsiantar City

open access: yesJurnal Bisnis dan Manajemen, 2020
This study aims to determine the factors of the use of non-cash payments to the consumption levels of Pematangsiantar City students. In this study the level of student consumption as the dependent variable and the factors of using non-cash payments are ...
Yerisma Welly   +3 more
doaj   +1 more source

DIGITAL TRANSFORMATION THROUGH TECHNOLOGY ACCEPTANCE MODEL ADOPTION FOR SME RECOVERY ECONO-MY DURING THE COVID-19 PANDEMIC

open access: yesJurnal Aplikasi Manajemen, 2023
Because it is anticipated that small and medium-sized businesses will be able to move the economy during the COVID-19 pandemic significantly, they are essential to the economy's recovery.
Ni Putu Yeni Astiti   +2 more
doaj   +1 more source

Evaluating Perceived Usefulness and Ease of Use of CMMN and DCR [PDF]

open access: yes, 2021
Case Management has been gradually evolving to support Knowledge-intensive business process management, which resulted in developing different modeling languages, e.g., Declare, Dynamic Condition Response (DCR), and Case Management Model and Notation (CMMN).
openaire   +3 more sources

The effect of gamification on the intention of engagement and the attitude towards a brand [PDF]

open access: yesکاوش‌های مدیریت بازرگانی, 2023
Introduction: The concept of gamification and its mechanics in non-gaming environments has become a rapidly emerging practice in business, especially in marketing.
Mahdi Dehghani Soltani   +2 more
doaj   +1 more source

Home - About - Disclaimer - Privacy