Results 121 to 130 of about 46,456 (304)

Exploring Perceived Enjoyment in Mobile Gaming: a Longitudinal Study

open access: yes, 2017
Attaining players has long been a focus of mobile gaming research, however, post-adoption behavior studies are still in their infancy. While considerable research has reached consensus on the role of enjoyment in prompting game playing, little light has ...
Ding, Yong
core  

PENGARUH PERCEIVED USEFULNESS, PERCEIVED ENJOYMENT, PERCEIVED EASE OF USE, PERCEIVED VALUE DAN TRUST TERHADAP ONLINE REPURCHASE INTENTION PADA KONSUMEN SHOPEE INDONESIA [PDF]

open access: yes, 2022
ABSTRAK Penelitian ini bertujuan untuk mengetahui pengaruh perceived usefulness, perceived enjoyment, perceived ease of use, perceived value, dan trust terhadap online repurchase intention pada konsumen shopee Indonesia.
Auliya, Zakky Fahma   +1 more
core  

A Global Prospective Harmonization Framework for Suicidality, Anhedonia, and Obsessive‐Compulsive Symptoms in Psychiatric Genetic Studies: A Cross‐Continental Study Within the Ancestral Population Network

open access: yesAmerican Journal of Medical Genetics Part B: Neuropsychiatric Genetics, EarlyView.
ABSTRACT This study aims to prospectively collect harmonized, quantitative, and dimensional psychiatric phenotypes (suicidality, anhedonia, and obsessive‐compulsive symptoms) and information on discrimination, stigma, and unfair treatment in up to 27,500 individuals across diverse ancestries and clinical populations for genetic analysis within the NIMH
Ana M. Diaz‐Zuluaga   +36 more
wiley   +1 more source

PENGARUH PERCEIVED USEFULNESS, PERCEIVED EASE OF USE, SATISFACTION DAN PERCEIVED ENJOYMENT TERHADAP ONLINE REPURCHASE INTENTION (STUDI PADA BELANJA ONLINE PAKAIAN JADI DI KALANGAN MAHASISWA POLITEKNIK DI KOTA PONTIANAK)

open access: yes, 2013
Penelitian ini menganalisis pengaruh perceived usefulness, perceived ease of use, satisfaction dan perceived enjoyment terhadap online repurchase intention baik secara simultan maupun secara parsial.
B11211008, Novita
core   +1 more source

Descriptive Epidemiology From the Myhre Syndrome Foundation Registry: The Value of Self‐Reported Data

open access: yesAmerican Journal of Medical Genetics Part C: Seminars in Medical Genetics, EarlyView.
ABSTRACT Myhre syndrome is an ultrarare genetic disease characterized by short stature, distinct craniofacial features, cardiovascular and respiratory fibrosis and stenosis, neurodevelopmental delays, autism, intellectual disability, and hearing loss. The natural history of Myhre syndrome is still not fully understood due to a small patient population ...
Mary K. Young   +6 more
wiley   +1 more source

The Impulse Buying of Gen-Z in Surabaya When Using Digital Payment with Gender as Moderation

open access: yesJurnal Aplikasi Manajemen
Gen Z is a potential buyer both now and in the future, characterized by their familiarity with technology, including digital payment methods. Therefore, it is crucial to understand the connection between this generation and impulse buying, as the ease of
Putri Ayu Kasuma   +2 more
doaj   +1 more source

Participatory Policy Development: Reflections on Designing the Strong Roots for Our Futures Program in Victoria

open access: yesAustralian Journal of Social Issues, EarlyView.
ABSTRACT In this paper, we trace the journey to create the Strong Roots for our Futures Program, a government program to resource and support Traditional Owners to undertake a range of activities in areas where no state recognition existed. We provide a background to state recognition in Victoria before considering the program design, leading to an ...
Nell Reidy   +2 more
wiley   +1 more source

Authenticity on display? How perceived scriptedness, production, and staging of microstreamers influence perceived authenticity and enjoyment.

open access: yesTechnology, Mind, and Behavior
Building on previous descriptive research, this study investigated the impact of three microstream attributes-scriptedness, production value, and stagedness-on the perceived authenticity and enjoyment of viewing microstreaming gameplay videos. Through an experimental design, N = 403 participants viewed bespoke microstreams and were asked about their ...
Nicholas David Bowman   +6 more
openaire   +2 more sources

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