Results 131 to 140 of about 1,580,787 (240)
Abstract Virtual reality (VR) offers new possibilities for anatomy education through immersive and embodied interaction. Early‐stage evaluation of VR tools is necessary to assess user experience and perceived cognitive load and to guide iterative development.
Mélanie Gallot +4 more
wiley +1 more source
Abstract The use of different coaching models can provide an effective environment for skill learning. The Anatomical Donor Stewardship (ADS) Coaching subcommittee, within the Human Anatomy and Physiology Society (HAPS), developed and held an inaugural Coaching workshop for human anatomical dissection for HAPS members at the 2025 HAPS Annual Conference
Danielle N. Edwards +6 more
wiley +1 more source
Using Q‐methodology to evaluate digital 3D tools in anatomy education
Abstract The use of three‐dimensional (3D) models as anatomical teaching tools has grown in popularity. While these models enhance engagement and knowledge acquisition, best practices for their implementation remain uncertain. This exploratory study uses Q‐methodology to identify and understand perspectives that emerge within different student groups ...
Sidney Wright, Katelyn Wood
wiley +1 more source
Beyond responsiveness: Differentiated associations among product features, psychological needs, perceived enjoyment, and continuance intention toward AI learning devices. [PDF]
Ren G +5 more
europepmc +1 more source
Abstract The advent of three‐dimensional (3D) printing technology has enabled educators to design customized 3D printed models (3DPMs), but the current literature shows conflicting evidence regarding the impact of 3DPMs on students' knowledge acquisition.
Rocky Chun Chung Cheung +4 more
wiley +1 more source
:The purpose of this research is to know the influence of perceived ease of use, perceived usefulness, trust, and enjoyment with repurchase intention at Zalora Indonesia. The research design used in descriptive research and causality research.
Vita Briliana
core +1 more source
Perceived enjoyment from virtual experience to real-world care: how Chinese digital games containing TCM culture influence players' TCM treatment intention. [PDF]
Ding J, Jiao Y, Ji L.
europepmc +1 more source
Abstract Neuroanatomy is notoriously challenging due to its complexity and abstract spatial relationships, often evoking anxiety and frustration among learners. Educational escape rooms, a form of game‐based learning (GBL), can promote engagement and learning but typically require significant faculty time and resources to design.
Robert M. Becker +2 more
wiley +1 more source
Perceived ease of use, perceived enjoyment, and continuance intention as predictors of medical students' well-being in hybrid learning: an extended TAM approach. [PDF]
Wang Q, Zhan H, Liang Y, Li P, Ai L.
europepmc +1 more source
Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva +3 more
wiley +1 more source

