Results 71 to 80 of about 74,175 (269)

EFL teachers’ identity in self-directed learning: A work-from-home phenomenology

open access: gold, 2022
Ashadi Ashadi   +3 more
openalex   +2 more sources

Constructive Memory in Truth‐Telling for Reconciliation

open access: yesJournal of Applied Philosophy, EarlyView.
ABSTRACT Truth‐telling has, in diverse contexts, been conceptualised as a vehicle for achieving reconciliation following injustice. As a social and political phenomenon, it involves the communication of narratives grounded in episodic memory. Such narratives may fail to reproduce the details of past events and may even include details that were not ...
Alberto Guerrero‐Velázquez   +1 more
wiley   +1 more source

Alexithymia in Schizophrenia and Psychosis Vulnerability: A Systematic Review and Meta‐Analysis

open access: yesJournal of Clinical Psychology, Volume 81, Issue 6, Page 410-424, June 2025.
ABSTRACT Aims Disturbances involving impairments in experience and expression of affect are frequently identified in schizophrenia samples. Alexithymia underlies cognitive impairments in identification and expression of affect, further implicated in affect dysregulation.
Ercan Ozdemir   +3 more
wiley   +1 more source

AXIGLUON PHENOMENOLOGY USING ATLAS DIJET DATA [PDF]

open access: green, 2013
Bastian Diaz, Alfonso R. Zerwekh
openalex   +1 more source

The mediating role of shame in the relationship between adolescent hairpulling and co‐occurring anxiety and depressive symptomology

open access: yesJCPP Advances, EarlyView.
This study found that shame is a significant mediator in positive associations between hairpulling severity and depression and anxiety severity within a community sample of adolescents with clinical levels of hair‐pulling severity. It also found high levels of trance‐pulling and post‐pulling rituals.
Talia F. Mayerson   +2 more
wiley   +1 more source

Promoting Fun or Competition? Testing Interventions on Ludic and Agonistic Work Design

open access: yesJournal of Organizational Behavior, EarlyView.
ABSTRACT Research highlights the benefits of play‐at‐work, yet little is known about training employees to self‐initiate it. We tested two programs to train employees on designing work with elements of fun (ludic work design [LWD]) or competition (agonistic work design [AWD]).
Jan E. Walsken   +2 more
wiley   +1 more source

Home - About - Disclaimer - Privacy