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Background The purpose of this study was to develop a scale for assessing children’s ego strength through the observation of children playing board games in a therapeutic setting.
Ji Yoen Lee, Young-ae Lee, Mee Sook Yoo
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Empowered School Environment for Effective Learning in Uganda’s Muslim Founded Primary Schools
We present the envisioned framework for Empowered School Environment (ESE) in Uganda’s Universal Primary Education (UPE) schools. An ESE is critical for attaining functional literacy, numeracy and life-skills that deprived children need to become ...
Muhammad Musoke Kiggundu +2 more
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Valeur narrative des mécaniques ludiques et corporéité du joueur
Anchored in contemporary scientific research about video games narrativity and tackling current considerations in the field of Narrative Design, his paper presents a research-creation project that explores the idea of a narrative value of the game ...
Hélène Sellier
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A legend of decolonial critique in play: A horror RPG in speculative worlds
How can scholars approach The Secret World Legends (2017), an obscure game rooted in colonialism, as a source of critique that inspires decolonial futures in media broadly? By applying critical frameworks towards the horror genre and RPG format the game
Luke Hernandez
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The article explores the limitations of the current scholarly game studies (GS) field. Its central presuppositions are (1) that there are certain attributes broadly understood as “GS” by those writing in or adjacent to the field; (2) that those ...
Alex Gekker
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tribes, and the patriarchal family was their social organization. Shepherd life led gradually to agriculture. Finding a river valley where the soil was so fertile as to tempt them to remain, and where there were mountains, deserts, or seas to protect them from invasion of hostile tribes, they became tillers of the soil.
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Les recherches sur le jeu vidéo en France
This article introduces the actual French group of research of video games in Human and Social Sciences, by interrogating its emergence from international Game Studies.
Sarah Meunier
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Children of Kubaba: Serious Games, Ritual Toys, and Divination at Iron Age Carchemish
This paper presents an analysis of a ritual event memorialised on stone reliefs at the ancient city of Carchemish around 800 BC. It is argued that the reliefs represent a ceremony of investiture, in which boys of royal lineage are handed out toys as ...
Alessandra Gilibert
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The field of STEM (Science Technology Engineering and Math) education is constrained by the teacher’s interpretation of how to convey the course content to their students. The application of Art is an integral part of STEM education. Art allows teachers to incorporate creativity while engaging students in the classroom.
James R. McCusker +2 more
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Playing with/as Systems: Short Paper, Discussion and Demonstration [PDF]
Complex phenomena such as play, creativity or innovation are familiar, yet difficult to describe in a systematic manner. In this short article I propose six necessary conditions for any comprehensive description of play.
Michael Straeubig
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