Results 11 to 20 of about 3,152,296 (267)
A Longitudinal Study of Google Play
The difficulty of large scale monitoring of app markets affects our understanding of their dynamics. This is particularly true for dimensions such as app update frequency, control and pricing, the impact of developer actions on app popularity, as well as coveted membership in top app lists.
Rahul Potharaju +2 more
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Penser les enjeux de la recherche sur les jeux vidéo
S’il est possible d’identifier en France les premiers travaux de recherche sur les jeux vidéo au début des années 80, ceux-ci se développent et se structurent véritablement au début des années 2000, ce qui correspond également sur le plan international à
Sébastien Genvo
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The Game Studies Crisis: What Are the Rules of Play?
Though no field or discipline’s historical vector presents itself as a strictly linear building of knowledge, the historical trajectory of Game Studies is problematic: certainly not linear, yet also not even multiplicious or rhizomatic.
Marc Ouellette, Steven Conway
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The Meaning of “Traditional” in Play Studies
Cet article étudie la signification de l’adjectif « traditionnel » dans le contexte des études sur le jeu. L’utilisation de cet adjectif n’est jamais neutre car il reflète une perspective spécifique envers une action ou un événement à un moment donné. Dans les études sur le jeu, cet adjectif peut posséder deux acceptations différentes : quand l’accent ...
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Carol Ann Duffy’s Everyman (2015), A Contemporary Morality Play
Morality is a particular system that regulates human relations, and in this respect, moral behaviour is one of the most necessary attributes of humankind as a social being.
Esma Seçen Hınıslıoğlu
doaj
Game studies ou études du play ?
This paper aims at analyzing the differences between play-centric and game-centric approaches of the ludic situation. It draws on a comparative study of Jacques Henriot's and Jesper Juul's works, the later representing the ludological position inside ...
Mathieu Triclot
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Learning to play with film: play-based learning in a tertiary film studies classroom
Student engagement in tertiary cinema studies can be fickle: while most students respond strongly to films, little regard is similarly paid to prescribed readings or other coursework that is crucial to developing complex critical thinking with media ...
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Child Studies Multiple: - Collaborative play for thinking through theories and methods
This is the first experimental issue of Culture Unbound. It contains only one publication, which is a collaborative article co-written by 32 authors. Open peer reviews are also included in the publication and the reviewers are on the list of authors. The
Anna Sparrman +33 more
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The persuasive potential of games and their use in political propaganda and raising social awareness are well-established components of the game studies discourse, and the literature around persuasive games highlights satire among the expressive tones of several games.
Caselli, Stefano +4 more
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While digital play installations for outdoor use are becoming more common, little work has been done on how such technology shapes play in nature-rich environments. We performed a study of children's self-directed play with access to nature as well as digital installations.
Annika Waern +4 more
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