Results 11 to 20 of about 8,044,780 (313)
Automated state of play: rethinking anthropocentric rules of the game [PDF]
Automation of play has become an ever more noticeable phenomenon in the domain of video games, expressed by self-playing game worlds, self-acting characters, and non-human agents traversing multiplayer spaces.
Fizek, Sonia
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Playing with/as Systems: Short Paper, Discussion and Demonstration [PDF]
Complex phenomena such as play, creativity or innovation are familiar, yet difficult to describe in a systematic manner. In this short article I propose six necessary conditions for any comprehensive description of play.
Michael Straeubig
doaj +1 more source
RISK FACTORS OF TRANSMISSION OF CORONAVIRUS DISEASE 2019 (COVID-19) IN CHILDREN: A REVIEW [PDF]
Introduction: The transmission of Coronavirus Disease 2019 (COVID-19) in children in the world is still high, especially from the environment where children live and play.
Bekti Prasetyo, Yoyok +4 more
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Penser les enjeux de la recherche sur les jeux vidéo
S’il est possible d’identifier en France les premiers travaux de recherche sur les jeux vidéo au début des années 80, ceux-ci se développent et se structurent véritablement au début des années 2000, ce qui correspond également sur le plan international à
Sébastien Genvo
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The Game Studies Crisis: What Are the Rules of Play?
Though no field or discipline’s historical vector presents itself as a strictly linear building of knowledge, the historical trajectory of Game Studies is problematic: certainly not linear, yet also not even multiplicious or rhizomatic.
Marc Ouellette, Steven Conway
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Tactile Interactions with a Humanoid Robot : Novel Play Scenario Implementations with Children with Autism [PDF]
Acknowledgments: This work has been partially supported by the European Commission under contract number FP7-231500-ROBOSKIN. Open Access: This article is distributed under the terms of the Creative Commons Attribution License which permits any use ...
A Rozzo +36 more
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A Longitudinal Study of Google Play
The difficulty of large scale monitoring of app markets affects our understanding of their dynamics. This is particularly true for dimensions such as app update frequency, control and pricing, the impact of developer actions on app popularity, as well as coveted membership in top app lists.
Rahul Potharaju +2 more
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The field of STEM (Science Technology Engineering and Math) education is constrained by the teacher’s interpretation of how to convey the course content to their students. The application of Art is an integral part of STEM education. Art allows teachers to incorporate creativity while engaging students in the classroom.
James R. McCusker +2 more
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Learning through Play: Gamification of Learning, A Systematic Review of Studies on Gamified Learning [PDF]
According to Gartner’s Hype Cycle, gamification is poised for large-scale adoption in the coming years. The construct of gamification has received considerable interest, especially in the context of learning.
Sridevi Nair, Jain Mathew
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Identifying chemokines as therapeutic targets in renal disease: Lessons from antagonist studies and knockout mice [PDF]
Chemokines, in concert with cytokines and adhesion molecules, play multiple roles in local and systemic immune responses. In the kidney, the temporal and spatial expression of chemokines correlates with local renal damage and accumulation of chemokine ...
Abdi R +34 more
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