Results 211 to 220 of about 3,687 (254)
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2012
In our design-research studies, we aim to persuade teenagers to engage in playful moments of casual activity. In this article, we present one explorative prototype: walk-of-fame, a multimedia installation that creates virtual avatars in a corridor, depending on the walking style of passers-by.
Tieben, Rob +3 more
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In our design-research studies, we aim to persuade teenagers to engage in playful moments of casual activity. In this article, we present one explorative prototype: walk-of-fame, a multimedia installation that creates virtual avatars in a corridor, depending on the walking style of passers-by.
Tieben, Rob +3 more
openaire +2 more sources
American Journal of Clinical Hypnosis, 2003
The inner world of the child is a community of archetypes potentially available for the child's healthy ego development. Many forces limit and prohibit their utility. Play therapy in the context of a hypnotic relationship can potentiate these archetypes into becoming "playful metaphors" for healing and strengthening ego development.
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The inner world of the child is a community of archetypes potentially available for the child's healthy ego development. Many forces limit and prohibit their utility. Play therapy in the context of a hypnotic relationship can potentiate these archetypes into becoming "playful metaphors" for healing and strengthening ego development.
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Playful Design / Playful Learning
2022Workshop Playful Design and Playful Learning voor Leren Doe Je Samen (samenwerkingsverband educatieve ontwikkelaars natuurmusea)
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Bringing playfulness to disabilities
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, 2010This article presents the design case of a robot companion targeted at children who are prevented from playing normally, due to cognitive, developmental or physical impairments. The robot design presents some distinctive qualities. From an instrumental viewpoint it reflects inclusiveness and social exchange.
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Behavioural Processes, 1988
Domestic piglets living in multi-litter groups with their dams and other pigs in a large, socially and ecologically rich outdoor enclosure were observed, to obtain a quantitative description of the frequencies and sequences of behaviour patterns performed during play.
R C, Newberry, D G, Wood-Gush, J W, Hall
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Domestic piglets living in multi-litter groups with their dams and other pigs in a large, socially and ecologically rich outdoor enclosure were observed, to obtain a quantitative description of the frequencies and sequences of behaviour patterns performed during play.
R C, Newberry, D G, Wood-Gush, J W, Hall
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Playful Trajectories and Experimentations
2021The main goal of this work is to discuss the place and role of video games in contemporary societies and their impact on individual relationships. It analyses how the development of video games is a sign of and a factor in the democratization of modern societies.
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The Psychoanalytic Study of the Child, 1998
The evolution of play to playfulness over time establishes developmental foundations that are of central importance throughout life. Freud believed that play is at its richest and most adaptive during the oedipal phase; others have taken issue with Freud's view that play has its place mainly in childhood and is given up in adulthood.
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The evolution of play to playfulness over time establishes developmental foundations that are of central importance throughout life. Freud believed that play is at its richest and most adaptive during the oedipal phase; others have taken issue with Freud's view that play has its place mainly in childhood and is given up in adulthood.
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Principles for the Playful University
This concluding chapter explores the concept of the Playful University and the principles that constitute it as presented across the 17 chapters of the book. This is done through an analysis of the principles emerging from the three sections - Playful Philosophy, Playful Practice, and Playful Politics.Nørgård, Rikke Toft; id_orcid 0000-0003-0481-6683 +1 more
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Playful Interfaces: Introduction and History
2014In this short survey we have some historical notes about human-computer interface development with an emphasis on interface technology that has allowed us to design playful interactions with applications. The applications do not necessarily have to be entertainment applications. We can have playful interfaces to applications that have educational goals
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Playful Interactions in Public
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015Governments, researchers, charities, schools, pubs, clubs and local communities all want to engage with the public to hear their opinions, involve them in events and get their commitment to sign up for initiatives and behavioral change programs. However, it is easier said than done.
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