Results 181 to 190 of about 5,656,703 (302)

Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG

open access: yesComputer Graphics Forum, EarlyView.
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann   +2 more
wiley   +1 more source

Terrain Synthesis and Authoring based on Iso‐Contours

open access: yesComputer Graphics Forum, EarlyView.
Abstract Digital terrains are central to realistic landscape depiction, yet authoring tools must balance perceptual realism with intuitive artistic control. We propose a compact vector‐based representation that models terrain as nested iso‐contours, inspired by geomorphology and cartography.
B. Huftier   +5 more
wiley   +1 more source

A control theoretic analysis of RED

open access: yesProceedings IEEE INFOCOM 2001. Conference on Computer Communications. Twentieth Annual Joint Conference of the IEEE Computer and Communications Society (Cat. No.01CH37213), 2001
C. Hollot, V. Misra, D. Towsley, W. Gong
semanticscholar   +1 more source

NAADF: Globally Illuminated Voxel Worlds Accelerated with Nested Axis‐Aligned Distance Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract Achieving realistic rendering of 3D scenes in real time using path tracing is challenging due to the high sample count required, with ray tracing as the bottleneck. Focusing on voxels as a geometry representation offers significant opportunities for optimizations, especially for tracing the rays, but also for computing the samples.
A. Ulschmid   +4 more
wiley   +1 more source

Do Graph Drawing Aesthetics Matter for AI? A Replication of Foundational Studies in Graph Readability

open access: yesComputer Graphics Forum, EarlyView.
Abstract Graph drawing aesthetics have traditionally been optimized for human readers, leading to well‐established principles such as reducing edge crossings, enhancing symmetry, and minimizing bends. These criteria shape layout algorithms and define what “readability” means in network visualization.
Sara Di Bartolomeo   +5 more
wiley   +1 more source

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