Results 11 to 20 of about 2,411,897 (179)
Fast Reliable Ray-tracing of Procedurally Defined Implicit Surfaces Using Revised Affine Arithmetic [PDF]
Fast and reliable rendering of implicit surfaces is an important area in the field of implicit modelling. Direct rendering, namely ray-tracing, is shown to be a suitable technique for obtaining good-quality visualisations of implicit surfaces. We present
Fryazinov, Oleg +2 more
core +9 more sources
"The digital version of this book is available now for free – with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering.
Andersson, Pontus, +3 more
core +3 more sources
Three-dimensional polarization ray-tracing Mueller algorithm for an optical system with arbitrary surface type [PDF]
In order to investigate the relationship between the interface parameters of an optical interface/system and its polarization characteristics, a three-dimensional (3D) polarization ray-tracing Mueller algorithm is proposed in this paper.
Zeng, Xiangwei +4 more
core +1 more source
Real-Time Ray Tracing With Polarization Parameters
Bakgrund. Realtidsrenderarna som används i videospel och liknande grafikapplikationer simulerar inte ljusets polarisering. Polariseringsinformation har tidigare implementerats i vissa stålföljningsbaserade (ray-traced) offline-renderare för att simulera polariseringsfilter och diverse optiska effekter. Eftersom strålföljning har blivit allt vanligare i
Enfeldt, Viktor
core +4 more sources
HabEx polarization ray trace and aberration analysis [PDF]
The flux difference between a terrestrial exoplanet and a much brighter nearby star creates an enormous optical design challenge for space-based imaging systems. Coronagraphs are designed to block the star’s flux and obtain a high-dynamic-range image of the exoplanet. The contrast of an optical system is calculated using the point spread function (PSF).
Davis, Jeffrey +3 more
openaire +2 more sources
Interactive ray shading of FRep objects [PDF]
In this paper we present a method for interactive rendering general procedurally defined functionally represented (FRep) objects using the acceleration with graphics hardware, namely Graphics Processing Units (GPU).
Fryazinov, Oleg, Pasko, Alexander
core +4 more sources
Single acquisition reconstruction of nonlinear susceptibility and Raman tensors at the diffraction limit [PDF]
Quantitative extraction of nonlinear optical tensors at the microscale typically requires sequential polarization scans, mechanical rotations, and careful correction of high-NA polarization distortions.
Volodymyr Multian +2 more
doaj +1 more source
Polarization ray tracing and polarization aberration compensation in reflective, astronomical telescopes [PDF]
Assessing and optimizing polarization performance in the context of ray-based optical design can be challenging. We describe an approach to this problem that decouples polarization effects from optical system geometry for reflective systems.
Derek Sabatke +2 more
openaire +1 more source
A simple P-wave polarization analysis: its application to earthquake location
We present a method for hypocentral location which takes into account all three components of ground motion and not only the vertical one, as it is usually done by standard least-square techniques applied to arrival times.
M. Gasperini +4 more
doaj +1 more source
Electromagnetic (EM) metasurfaces are essential in a wide range of EM engineering applications, from incorporated into antenna designs to separate devices like radome.
Ali Lalbakhsh +4 more
doaj +1 more source

