Results 1 to 10 of about 30,927 (113)

Line Clipping in 2D: Overview, Techniques and Algorithms

open access: yesJournal of Imaging, 2022
Clipping, as a fundamental process in computer graphics, displays only the part of a scene which is needed to be displayed and rejects all others. In two dimensions, the clipping process can be applied to a variety of geometric primitives such as points,
Dimitrios Matthes, Vasileios Drakopoulos
doaj   +1 more source

Recognition of tennis serve performed by a digital player: comparison among polygon, shadow, and stick-figure models. [PDF]

open access: yesPLoS ONE, 2012
The objective of this study was to assess the cognitive effect of human character models on the observer's ability to extract relevant information from computer graphics animation of tennis serve motions.
Hirofumi Ida   +2 more
doaj   +1 more source

MeshGraphNet: An Effective 3D Polygon Mesh Recognition With Topology Reconstruction

open access: yesIEEE Access, 2020
Three-dimensional polygon mesh recognition has a significant impact on current computer graphics. However, its application to some real-life fields, such as unmanned driving and medical image processing, has been restricted due to the lack of inner ...
An Ping Song   +3 more
doaj   +1 more source

The role of proximal body information on anticipatory judgment in tennis using graphical information richness. [PDF]

open access: yesPLoS ONE, 2017
Recent studies have reported that skilled tennis players are likely to use proximal body information for anticipating the direction of their opponent's forehand shot.
Kazunobu Fukuhara   +4 more
doaj   +1 more source

Computer Graphics: Recognition and Representation of a Hierarchy of Polygons with Holes [PDF]

open access: yesThe Computer Journal, 1989
Modelisation des proprietes geometriques et topologiques d'un ensemble d'entites de surface statiques.
G. H. Kirby, M. Visvalingam, P. Wade
openaire   +1 more source

Skeletal animation for visualizing dynamic shapes of macromolecules

open access: yesJournal of Integrative Bioinformatics, 2020
We apply a skeletal animation technique developed for general computer graphics animation to display the dynamic shape of protein molecules. Polygon-based models for macromolecules such as atomic representations, surface models, and protein ribbon models
Ueno Yutaka, Muraoka Shinya, Sato Tetsuo
doaj   +1 more source

A Simple and Correct Even-Odd Algorithm for the Point-in-Polygon Problem for Complex Polygons [PDF]

open access: yes, 2017
Determining if a point is in a polygon or not is used by a lot of applications in computer graphics, computer games and geoinformatics. Implementing this check is error-prone since there are many special cases to be considered.
Galetzka, Michael, Glauner, Patrick O.
core   +2 more sources

A Review: Polygon Filling Algorithms Using Inside-Outside Test [PDF]

open access: yes, 2017
In computer graphics we have many polygon filling algorithms. In this paper I review scan line polygon filling algorithms using inside-outside test, boundary fill algorithm and flood fill algorithm.
Nisha, N. (Nisha), Varshney, S. (Sapna)
core   +1 more source

Large-Scale 3D Terrain Reconstruction Using 3D Gaussian Splatting for Visualization and Simulation [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
The fusion of low-cost unmanned aerial systems (UAS) with advanced photogrammetric techniques has revolutionized 3D terrain reconstruction, enabling the automated creation of detailed models.
M. Chen   +7 more
doaj   +1 more source

Computer Graphics of the Regular Polygons and their Applications

open access: yesKnE Engineering, 2018
Abstract. The computer graphics of regular polygons and their applications is a scarcely studied area that allows to create situations of significant learning by its mathematical and geometric content. This research presents the design and programming of regular polygons and composite sacred figures using computational analytical geometry and ...
César Villacís   +7 more
openaire   +2 more sources

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