Line Clipping in 2D: Overview, Techniques and Algorithms
Clipping, as a fundamental process in computer graphics, displays only the part of a scene which is needed to be displayed and rejects all others. In two dimensions, the clipping process can be applied to a variety of geometric primitives such as points,
Dimitrios Matthes, Vasileios Drakopoulos
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Recognition of tennis serve performed by a digital player: comparison among polygon, shadow, and stick-figure models. [PDF]
The objective of this study was to assess the cognitive effect of human character models on the observer's ability to extract relevant information from computer graphics animation of tennis serve motions.
Hirofumi Ida +2 more
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MeshGraphNet: An Effective 3D Polygon Mesh Recognition With Topology Reconstruction
Three-dimensional polygon mesh recognition has a significant impact on current computer graphics. However, its application to some real-life fields, such as unmanned driving and medical image processing, has been restricted due to the lack of inner ...
An Ping Song +3 more
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The role of proximal body information on anticipatory judgment in tennis using graphical information richness. [PDF]
Recent studies have reported that skilled tennis players are likely to use proximal body information for anticipating the direction of their opponent's forehand shot.
Kazunobu Fukuhara +4 more
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Computer Graphics: Recognition and Representation of a Hierarchy of Polygons with Holes [PDF]
Modelisation des proprietes geometriques et topologiques d'un ensemble d'entites de surface statiques.
G. H. Kirby, M. Visvalingam, P. Wade
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Skeletal animation for visualizing dynamic shapes of macromolecules
We apply a skeletal animation technique developed for general computer graphics animation to display the dynamic shape of protein molecules. Polygon-based models for macromolecules such as atomic representations, surface models, and protein ribbon models
Ueno Yutaka, Muraoka Shinya, Sato Tetsuo
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A Simple and Correct Even-Odd Algorithm for the Point-in-Polygon Problem for Complex Polygons [PDF]
Determining if a point is in a polygon or not is used by a lot of applications in computer graphics, computer games and geoinformatics. Implementing this check is error-prone since there are many special cases to be considered.
Galetzka, Michael, Glauner, Patrick O.
core +2 more sources
A Review: Polygon Filling Algorithms Using Inside-Outside Test [PDF]
In computer graphics we have many polygon filling algorithms. In this paper I review scan line polygon filling algorithms using inside-outside test, boundary fill algorithm and flood fill algorithm.
Nisha, N. (Nisha), Varshney, S. (Sapna)
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Large-Scale 3D Terrain Reconstruction Using 3D Gaussian Splatting for Visualization and Simulation [PDF]
The fusion of low-cost unmanned aerial systems (UAS) with advanced photogrammetric techniques has revolutionized 3D terrain reconstruction, enabling the automated creation of detailed models.
M. Chen +7 more
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Computer Graphics of the Regular Polygons and their Applications
Abstract. The computer graphics of regular polygons and their applications is a scarcely studied area that allows to create situations of significant learning by its mathematical and geometric content. This research presents the design and programming of regular polygons and composite sacred figures using computational analytical geometry and ...
César Villacís +7 more
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