Results 1 to 10 of about 1,308 (190)
Computer Graphics: Recognition and Representation of a Hierarchy of Polygons with Holes [PDF]
Modelisation des proprietes geometriques et topologiques d'un ensemble d'entites de surface statiques.
Mahes Visvalingam, P. Wade, G. H. Kirby
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Computer Graphics: On the Conversion of Filled Polygonal Regions from Raster to Vector Representation [PDF]
Il est montre que la conversion de la representation pixel a la representation vectorielle des motifs de remplissage permet de «remplir» des regions polygonales arbitraires avec une bonne ...
J.R. Parker
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Computer Graphics of the Regular Polygons and their Applications
Abstract. The computer graphics of regular polygons and their applications is a scarcely studied area that allows to create situations of significant learning by its mathematical and geometric content. This research presents the design and programming of regular polygons and composite sacred figures using computational analytical geometry and ...
Ramiro Benavides+7 more
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A Simple and Efficient Algorithm for Line and Polygon Clipping in 2-D Computer Graphics
most popular lines clipping algorithms are Cohen- Sutherland and Liang-Barsky line clipping algorithm. These algorithms are complex and the steps of calculation are very high. This paper proposes a simple new line clipping algorithm for 2D space which uses the parametric equation of the line.
Sushil Chandra
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Polygon mesh modelling for computer graphics
Bibliography: p. 115-119.
Jeffrey B. Allan
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Areas of lattice polygons, applied to computer graphics [PDF]
John Robert Reay, Ren Ding
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PS: Polygon Streams A Distributed Architecture for Incremental Computation Applied to Graphics [PDF]
Polygon Streams is a distributed system with multiple processors and strictly local communication. A unique custom VLSI chip that constitutes an independent processing module forms a stage of the PS pipeline. The number of these modules in PS is a variable that is determined by the application.
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By taking human perception into account in computer graphics, time and processing power may be utilised more efficiently when modelling and rendering scenes. Exploring possibilities for reducing the complexity of forest scenes is particularly interesting because of the geometric complexity of trees, the effects of which are compounded by dense, large ...
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ExtSpecR: An R Package and Tool for Extracting Tree Spectra from UAV-Based Remote Sensing. [PDF]
Liu Z+4 more
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A shape-controlled non-symmetric quaternary refinement scheme. [PDF]
Ashraf P, Younus S, Kalsoom A, Younas J.
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