Results 1 to 10 of about 1,342 (195)
Line Clipping in 2D: Overview, Techniques and Algorithms
Clipping, as a fundamental process in computer graphics, displays only the part of a scene which is needed to be displayed and rejects all others. In two dimensions, the clipping process can be applied to a variety of geometric primitives such as points,
Dimitrios Matthes, Vasileios Drakopoulos
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Recognition of tennis serve performed by a digital player: comparison among polygon, shadow, and stick-figure models. [PDF]
The objective of this study was to assess the cognitive effect of human character models on the observer's ability to extract relevant information from computer graphics animation of tennis serve motions.
Hirofumi Ida +2 more
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MeshGraphNet: An Effective 3D Polygon Mesh Recognition With Topology Reconstruction
Three-dimensional polygon mesh recognition has a significant impact on current computer graphics. However, its application to some real-life fields, such as unmanned driving and medical image processing, has been restricted due to the lack of inner ...
An Ping Song +3 more
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The role of proximal body information on anticipatory judgment in tennis using graphical information richness. [PDF]
Recent studies have reported that skilled tennis players are likely to use proximal body information for anticipating the direction of their opponent's forehand shot.
Kazunobu Fukuhara +4 more
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Skeletal animation for visualizing dynamic shapes of macromolecules
We apply a skeletal animation technique developed for general computer graphics animation to display the dynamic shape of protein molecules. Polygon-based models for macromolecules such as atomic representations, surface models, and protein ribbon models
Ueno Yutaka, Muraoka Shinya, Sato Tetsuo
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Large-Scale 3D Terrain Reconstruction Using 3D Gaussian Splatting for Visualization and Simulation [PDF]
The fusion of low-cost unmanned aerial systems (UAS) with advanced photogrammetric techniques has revolutionized 3D terrain reconstruction, enabling the automated creation of detailed models.
M. Chen +7 more
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Polygons can conveniently represent real world objects. In automatic character recognition, shapes of individual letters are represented by polygons. In robotics, obstacles are represented using polygons.
K. R. Wijeweera, S. R. Kodituwakku
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A COMPUTER TECHNIQUE FOR ANALYZING RADIO‐TELEMETRY DATA
An interactive computer system to analyze radio‐telemetry data has been developed and used on turkey observations. The program calculates home range by the convex polygon, capture radius, and non‐circular home range methods.
Gregory. T. Koeln
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This work presents a numerical mesh generation method for 3D urban scenes that could be easily converted into any 3D format, different from most implementations which are limited to specific environments in their applicability.
Hanli Liu +4 more
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Recently, there has been renewed interest in signed distance bound representations due to their unique properties for 3D shape modelling. This is especially the case for deep learning-based bounds.
Nenad Markuš, Mirko Sužnjević
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