Results 91 to 100 of about 1,417 (196)

Towards AI-Powered AR for Enhancing Sports Playability for People with Low Vision: An Exploration of ARSports. [PDF]

open access: yesIEEE Int Symp Mixed Augment Real Adjun ISMAR Adjun
Lee J   +8 more
europepmc   +1 more source

TABI: Tight and Balanced Interactive Atlas Packing

open access: yesComputer Graphics Forum, EarlyView.
Abstract Atlas packing is a key step in many computer graphics applications. Packing algorithms seek to arrange a set of charts within a fixed‐size atlas with as little downscaling as possible. Many packing applications such as content creation tools, dynamic atlas generation for video games, and texture space shading require on‐the‐fly interactive ...
F. Gu, N. Vining, A. Sheffer
wiley   +1 more source

2D Piecewise Linear Scalar Fields with Invertible Integral Lines

open access: yesComputer Graphics Forum, EarlyView.
Abstract Integral lines of the gradient flow are standard features in continuously differentiable scalar fields that enjoy some useful properties: They cover the domain densely, do not split, merge, or intersect, and are therefore invertible. For widely used discretizations of scalar fields, the corresponding polygonal approximations of integral lines ...
T.L. Erxleben   +3 more
wiley   +1 more source

Reducing the clustering challenge in the IoT using two disjoint convex hulls. [PDF]

open access: yesSci Rep
Li H   +5 more
europepmc   +1 more source

Fast Injective Mesh Parameterization via Beltrami Coefficient Prolongation

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present a highly efficient and robust method for free boundary injective parameterization of disk‐like triangle meshes with low isometric distortion. Harmonic function–based approaches, grounded in a strong mathematical framework, are widely employed.
G. Fargion, O. Weber
wiley   +1 more source

Volume Quantization with Flexible Singularities for Hexahedral Meshing

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present a novel algorithm for quantization and subsequent hexahedral mesh generation from seamless volumetric maps. Quantization is the process of choosing integers that represent the numbers of hexahedral elements to be placed in each region of the volume, and transforming the seamless map into an integer‐grid map matching that choice ...
H. Brückler, M. Campen
wiley   +1 more source

Mesh Processing Non‐Meshes via Neural Displacement Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma   +4 more
wiley   +1 more source

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