Workflow Analysis for CGH Generation with Speckle Reduction and Occlusion Culling Using GPU Acceleration. [PDF]
Serón FJ, Blesa A, Sanz D.
europepmc +1 more source
UBVH: Unified Bounding Volume and Scene Geometry Representation for Ray Tracing
Abstract Bounding volume hierarchies (BVHs) are currently the most common data structure used to accelerate ray tracing. The existing BVH methods distinguish between the bounding volume representation associated with the interior BVH nodes and the scene geometry representation associated with leaf nodes.
M. Káčerik, J. Bittner
wiley +1 more source
GPU-accelerated deformation mapping in hybrid organ models for real-time simulation. [PDF]
Miyazaki R, Hayashi Y, Oda M, Mori K.
europepmc +1 more source
FluidMap: Proportional and Spatially Consistent Layout Enrichments in Multidimensional Projections
FluidMap faithfully represents the frequency of an attribute and preserves spatial consistency. Current space‐filling methods over‐ or under‐represent attribute categories (i.e., all Voronoi‐based methods), sacrifice spatial consistency (i.e., Nmap) or both (i.e., Voronoi‐MWα).
Daniela Blumberg +5 more
wiley +1 more source
A shape-controlled non-symmetric quaternary refinement scheme. [PDF]
Ashraf P, Younus S, Kalsoom A, Younas J.
europepmc +1 more source
Real‐Time Conformal Maps and Parameterizations
Abstract We present a simple algorithm to conformally map between two simple and bounded planar domains based on the concept of harmonic measure, which is a conformal invariant. With suitable preprocessing, the algorithm is fast enough to compute all possible conformal maps (having three real degrees of freedom) between the two domains in real time in
Q. Chang, C. Gotsman, K. Hormann
wiley +1 more source
A Taxonomy of Six Perceptual Cues Underlying Photorealism in 3D-Rendered Architectural Scenes: A Cue-Based Narrative Review. [PDF]
Grašić M, Bernik A, Cviljušac V.
europepmc +1 more source
A Survey of Methods for Constructing 3D Urban Models From Point Clouds
The survey outlines a general process for constructing 3D models from point clouds and categorizes the methods based on their use of templates, basic surface primitives, hybrid approaches, or linear primitives. Additionally, the survey reviews the datasets and benchmarks that are essential for testing and training the developed methods.
Chiara Romanengo +5 more
wiley +1 more source
Reticulate leaf venation in Pilea peperomioides is a Voronoi diagram. [PDF]
Zheng CX +8 more
europepmc +1 more source
Basis Networks: Learning basis functions for free‐form triangulations
Abstract We present a framework for learning compactly supported basis functions that define tangent continuous surfaces based on coarse irregular triangle meshes. The basis functions are represented as MLPs. Smoothness of the basis functions is achieved by using the values of Loop basis functions as the parameterization of the surface.
T. Djuren, M. Alexa
wiley +1 more source

