Results 81 to 90 of about 1,471 (203)

LeafFit: Plant Assets Creation from 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley   +1 more source

Recent Advances and Applications of Holographic 3D Display. [PDF]

open access: yesResearch (Wash D C)
Huang Q   +10 more
europepmc   +1 more source

Layer3D: A 3D Layered Representation for Multiview Vector Graphics

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present Layer3D, a novel 3D neural representation that models objects as collections of decomposable neural implicit primitives. These primitives enable the generation of layered images with consistent correspondences across viewpoints, establishing a flexible framework for multiview vector graphics decomposition.
Zhongyue Guan, Yixin Hu, Zeyu Wang
wiley   +1 more source

Impact of 3D model quality on user experience in mobile augmented reality applications. [PDF]

open access: yesSci Rep
Kaźmierczak R   +6 more
europepmc   +1 more source

DiskScissors: Cutting Arbitrary‐Topology Solids for Bijective Mapping

open access: yesComputer Graphics Forum, EarlyView.
Abstract An algorithm for cutting solid objects in a topology‐controlled manner is presented. Concretely, given a loop on the object boundary, a disk‐topology cut surface bounded by the loop is constructed in the interior. In contrast to various previous approaches, both disk topology and conformance to the prescribed loop are ensured by construction ...
S. Hinderink, M. Campen
wiley   +1 more source

Terrain Synthesis and Authoring based on Iso‐Contours

open access: yesComputer Graphics Forum, EarlyView.
Abstract Digital terrains are central to realistic landscape depiction, yet authoring tools must balance perceptual realism with intuitive artistic control. We propose a compact vector‐based representation that models terrain as nested iso‐contours, inspired by geomorphology and cartography.
B. Huftier   +5 more
wiley   +1 more source

Survey on differential estimators for 3d point clouds

open access: yesComputer Graphics Forum, EarlyView.
Abstract Recent advancements in 3D scanning technologies, including LiDAR and photogrammetry, have enabled the precise digital replication of real‐world objects. These methods are widely used in fields such as GIS, robotics, and cultural heritage. However, the point clouds generated by such scans are often noisy and unstructured, posing challenges for ...
Léo Arnal–Anger   +4 more
wiley   +1 more source

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