A Taxonomy of Six Perceptual Cues Underlying Photorealism in 3D-Rendered Architectural Scenes: A Cue-Based Narrative Review. [PDF]
Grašić M, Bernik A, Cviljušac V.
europepmc +1 more source
Mesh Processing Non‐Meshes via Neural Displacement Fields
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma +4 more
wiley +1 more source
Towards AI-Powered AR for Enhancing Sports Playability for People with Low Vision: An Exploration of ARSports. [PDF]
Lee J +8 more
europepmc +1 more source
Graph‐based Black and White Stylization
Abstract Stippling is an art style forming images from large numbers of small dots. Computer graphics practitioners have proposed numerous algorithms for stippling and stippling variants over the years. In this paper, we propose a black and white image stylization technique in which the image is formed from heterogeneous black and white vector marks ...
Ali Sattari Javid +2 more
wiley +1 more source
A new approach for bin packing problem using knowledge reuse and improved heuristic. [PDF]
Fang J, Chen X, Rao Y, Peng Y, Yan K.
europepmc +1 more source
LeafFit: Plant Assets Creation from 3D Gaussian Splatting
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley +1 more source
Reducing the clustering challenge in the IoT using two disjoint convex hulls. [PDF]
Li H +5 more
europepmc +1 more source
Layer3D: A 3D Layered Representation for Multiview Vector Graphics
Abstract We present Layer3D, a novel 3D neural representation that models objects as collections of decomposable neural implicit primitives. These primitives enable the generation of layered images with consistent correspondences across viewpoints, establishing a flexible framework for multiview vector graphics decomposition.
Zhongyue Guan, Yixin Hu, Zeyu Wang
wiley +1 more source
Block identification and stability analysis of underground stope with multi-working face. [PDF]
Zhang M +7 more
europepmc +1 more source
DiskScissors: Cutting Arbitrary‐Topology Solids for Bijective Mapping
Abstract An algorithm for cutting solid objects in a topology‐controlled manner is presented. Concretely, given a loop on the object boundary, a disk‐topology cut surface bounded by the loop is constructed in the interior. In contrast to various previous approaches, both disk topology and conformance to the prescribed loop are ensured by construction ...
S. Hinderink, M. Campen
wiley +1 more source

