CuRast: Cuda‐Based Software Rasterization for Billions of Triangles
Abstract This paper presents a CUDA‐based software rasterizer capable of rendering up to a billion unique triangles, or up to 4 billion instanced triangles, in real time at 60 fps on an RTX 5090. By specifically targeting dense, opaque meshes, our approach is able to outperform the native GPU rasterization pipeline in these scenarios.
M. Schütz +3 more
wiley +1 more source
Reducing the clustering challenge in the IoT using two disjoint convex hulls. [PDF]
Li H +5 more
europepmc +1 more source
Abstract We present a fast, robust method for continuous collision detection (CCD) directly between pairs of complex signed distance fields (SDFs). By casting CCD as an alternating spatio‐temporal optimization and driving a small set of smartly sampled surface points along SDF tangent spaces, our approach avoids dense sampling or triangle meshes ...
Rasmus Gabelgaard Nielsen, Kenny Erleben
wiley +1 more source
Comparative Evaluation of Deep Learning Object Detectors for Real-Time Parking Occupancy Detection Under Variable Lighting Conditions. [PDF]
Yunganina Mamani FG +6 more
europepmc +1 more source
Advances in 4D Representation: Geometry, Motion, and Interaction
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao +7 more
wiley +1 more source
Improved Quadtree-Based Selection of Single Images for 3D Generation. [PDF]
Li W +5 more
europepmc +1 more source
Mixture of Mesh Experts With Random Walk Transformer Gating
Abstract In recent years, various methods have been proposed for mesh analysis, each offering distinct advantages and often excelling on different object classes. We present a novel Mixture of Experts (MoE) framework designed to harness the complementary strengths of these diverse approaches.
Amir Belder, Ayellet Tal
wiley +1 more source
Large Language Model-Based Interactive Code Generation for Developing a 3D Eye Movement Schematic. [PDF]
Hamasaki I +3 more
europepmc +1 more source
Survey on Compositional 3D Indoor Scene Generation
This survey provides a comprehensive overview of compositional 3D indoor scene generation, introducing a unified framework for categorizing existing methods, comparing their strengths and limitations and identifying key challenges and future research directions.
H. I. I. Tam +7 more
wiley +1 more source
Serious Game Aimed at Assessing Executive Planning Skills in Children With Autism: Cross-Sectional Design and Formative Evaluation of ShopAutiPlan. [PDF]
Shamhan ANM +3 more
europepmc +1 more source

