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Parallel polygon rendering on the graphics computer VC-1

Proceedings the First Aizu International Symposium on Parallel Algorithms/Architecture Synthesis, 2002
This paper describes a parallel polygon rendering method on the graphics computer VC-1. The architecture of the VC-1 is a loosely-coupled array of general-purpose processors, each of which is equipped with a local frame buffer. The contents of the local frame buffers are merged into one in real time considering the visibility control based on screen ...
T.L. Kunii, S. Nishimura
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The 4D-MP graphics superworkstation: computing+graphics=40 MIPS+MFLOPS and 100000 lighted polygons per second

Digest of Papers. COMPCON Spring 88 Thirty-Third IEEE Computer Society International Conference, 1988
The 4D-MP graphics superworkstation, which brings 40 MIPS (million instructions per second) of computing performance to a graphics superworkstation is described. It also delivers 40 MFLOPS (million floating-point operations per second) of geometry processing performance, enabling 100000 lighted, four-sided, concave-tested polygons to be processed per ...
F. Baskett, T. Jermoluk, D. Solomon
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Computation of penetration measures for convex polygons and polyhedra for graphics applications

Proceedings. Fifth International Conference on High Performance Computing (Cat. No. 98EX238), 2002
Algorithms to compute measures of penetration between convex polygonal objects in /spl Rfr//sup 2/ and convex polyhedral objects in /spl Rfr//sup 3/ are presented. The algorithms are analyzed for their asymptotic complexity. Details of implementation on a single processor machine are given. Parallelization of the algorithms is discussed.
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Polygonal Pleasures: Lara Croft’s Body and 3D Computer Graphics

‘Lara looks better Flat’ (ATI Technologies Inc, 1998b, p. 201). So proclaimed an advertisement for the ATIXPERT@Play 98 computer graphics card, which juxtaposed the flat-panel display that the card was designed for with the roundness of Lara Croft’s body.
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