Results 11 to 20 of about 96,301 (259)
Recognition of tennis serve performed by a digital player: comparison among polygon, shadow, and stick-figure models. [PDF]
The objective of this study was to assess the cognitive effect of human character models on the observer's ability to extract relevant information from computer graphics animation of tennis serve motions.
Hirofumi Ida +2 more
doaj +1 more source
Assuming a bounded polygon and a point inside the polygon or on its boundary, the visibility polygon, also called the visibility region, is a polygon reachable, i.e., visible by straight lines from the point without hitting the polygon's edges or ...
Lubomír Štěpánek +3 more
semanticscholar +1 more source
The role of proximal body information on anticipatory judgment in tennis using graphical information richness. [PDF]
Recent studies have reported that skilled tennis players are likely to use proximal body information for anticipating the direction of their opponent's forehand shot.
Kazunobu Fukuhara +4 more
doaj +1 more source
Skeletal animation for visualizing dynamic shapes of macromolecules
We apply a skeletal animation technique developed for general computer graphics animation to display the dynamic shape of protein molecules. Polygon-based models for macromolecules such as atomic representations, surface models, and protein ribbon models
Ueno Yutaka, Muraoka Shinya, Sato Tetsuo
doaj +1 more source
On the premise of solving the problem in a specific situation, this paper aims at the laser marking machine for the design and optimization of the outline extraction of the two-dimensional composite curve figure and the figure hatching scheme.
Haoyang Luo +3 more
semanticscholar +1 more source
A Simple and Correct Even-Odd Algorithm for the Point-in-Polygon Problem for Complex Polygons [PDF]
Determining if a point is in a polygon or not is used by a lot of applications in computer graphics, computer games and geoinformatics. Implementing this check is error-prone since there are many special cases to be considered.
Galetzka, Michael, Glauner, Patrick O.
core +2 more sources
A Review: Polygon Filling Algorithms Using Inside-Outside Test [PDF]
In computer graphics we have many polygon filling algorithms. In this paper I review scan line polygon filling algorithms using inside-outside test, boundary fill algorithm and flood fill algorithm.
Nisha, N. (Nisha), Varshney, S. (Sapna)
core +1 more source
Large-Scale 3D Terrain Reconstruction Using 3D Gaussian Splatting for Visualization and Simulation [PDF]
The fusion of low-cost unmanned aerial systems (UAS) with advanced photogrammetric techniques has revolutionized 3D terrain reconstruction, enabling the automated creation of detailed models.
M. Chen +7 more
doaj +1 more source
A survey of real-time crowd rendering [PDF]
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze the state of the art in crowd ...
Andújar Gran, Carlos Antonio +2 more
core +2 more sources
Assessment criteria for 2D shape transformations in animation [PDF]
The assessment of 2D shape transformations (or morphing) for animation is a difficult task because it is a multi-dimensional problem. Existing morphing techniques pay most attention to shape information interactive control and mathematical simplicity ...
Patterson, J., Yu, J-H.
core +1 more source

