Results 11 to 20 of about 734,895 (260)
Fast shadow casting algorithm in analytical polygon-based computer-generated holography.
Shadow casting is essential in computer graphics, which can significantly enhance the reality of rendered images. However, shadow casting is rarely studied in polygon-based computer-generated holography (CGH) because state-of-art triangle-based occlusion
Jiaqi Dong, Bo-Ru Yang, Zong Qin
semanticscholar +1 more source
A Graphical Framework to Study the Correlation between Geometric Design and Simulation [PDF]
Partial differential equations can be solved on general polygonal and polyhedral meshes, through Polytopal Element Methods (PEMs). Unfortunately, the relation between geometry and analysis is still unknown and subject to ongoing research in order to identify weaker shape-regularity criteria under which PEMs can reliably work.
arxiv +1 more source
Recognition of tennis serve performed by a digital player: comparison among polygon, shadow, and stick-figure models. [PDF]
The objective of this study was to assess the cognitive effect of human character models on the observer's ability to extract relevant information from computer graphics animation of tennis serve motions.
Hirofumi Ida+2 more
doaj +1 more source
Assuming a bounded polygon and a point inside the polygon or on its boundary, the visibility polygon, also called the visibility region, is a polygon reachable, i.e., visible by straight lines from the point without hitting the polygon's edges or ...
Lubomír Štěpánek+3 more
semanticscholar +1 more source
The role of proximal body information on anticipatory judgment in tennis using graphical information richness. [PDF]
Recent studies have reported that skilled tennis players are likely to use proximal body information for anticipating the direction of their opponent's forehand shot.
Kazunobu Fukuhara+4 more
doaj +1 more source
On the premise of solving the problem in a specific situation, this paper aims at the laser marking machine for the design and optimization of the outline extraction of the two-dimensional composite curve figure and the figure hatching scheme.
Haoyang Luo+3 more
semanticscholar +1 more source
Skeletal animation for visualizing dynamic shapes of macromolecules
We apply a skeletal animation technique developed for general computer graphics animation to display the dynamic shape of protein molecules. Polygon-based models for macromolecules such as atomic representations, surface models, and protein ribbon models
Ueno Yutaka, Muraoka Shinya, Sato Tetsuo
doaj +1 more source
Stereo window violations in 3D rendering occur when virtual objects in front of a physical screen are clipped at the screen borders. Dynparity introduces a real‐time, per‐vertex, nonuniform projection to eliminate this adversary effect. Our user study shows that Dynparity significantly reduces simulator sickness compared to standard stereo rendering on
Christoph Schröder‐Dering+2 more
wiley +1 more source
Munsell and Ostwald colour spaces: A comparison in the field of hair colouring
Left: Partial 3D representations of Ostwald (top) and Munsell (bottom) colour‐order systems. Right and centre: parallel between Munsell colour attributes (Hue, Value, Chroma) and hair colour attributes (nuance, tone, intensity). Abstract Colour science has had a very long history, dotted over the millennia with many contributions from the most diverse ...
Simone Liberini, Alessandro Rizzi
wiley +1 more source
Large-Scale 3D Terrain Reconstruction Using 3D Gaussian Splatting for Visualization and Simulation [PDF]
The fusion of low-cost unmanned aerial systems (UAS) with advanced photogrammetric techniques has revolutionized 3D terrain reconstruction, enabling the automated creation of detailed models.
M. Chen+7 more
doaj +1 more source