Results 11 to 20 of about 29,306 (220)

Computer Graphics: Recognition and Representation of a Hierarchy of Polygons with Holes [PDF]

open access: bronzeThe Computer Journal, 1989
Modelisation des proprietes geometriques et topologiques d'un ensemble d'entites de surface statiques.
Mahes Visvalingam, P. Wade, G. H. Kirby
openaire   +3 more sources

Computer Graphics: On the Conversion of Filled Polygonal Regions from Raster to Vector Representation [PDF]

open access: bronzeThe Computer Journal, 1989
Il est montre que la conversion de la representation pixel a la representation vectorielle des motifs de remplissage permet de «remplir» des regions polygonales arbitraires avec une bonne ...
J.R. Parker
openaire   +3 more sources

Computer Graphics of the Regular Polygons and their Applications

open access: goldKnE Engineering, 2018
Abstract. The computer graphics of regular polygons and their applications is a scarcely studied area that allows to create situations of significant learning by its mathematical and geometric content. This research presents the design and programming of regular polygons and composite sacred figures using computational analytical geometry and ...
Ramiro Benavides   +7 more
openaire   +3 more sources

Line Clipping in 2D: Overview, Techniques and Algorithms [PDF]

open access: yesJournal of Imaging, 2022
Clipping, as a fundamental process in computer graphics, displays only the part of a scene which is needed to be displayed and rejects all others. In two dimensions, the clipping process can be applied to a variety of geometric primitives such as points,
Dimitrios Matthes, Vasileios Drakopoulos
doaj   +2 more sources

A Simple and Efficient Algorithm for Line and Polygon Clipping in 2-D Computer Graphics

open access: bronzeInternational Journal of Computer Applications, 2015
most popular lines clipping algorithms are Cohen- Sutherland and Liang-Barsky line clipping algorithm. These algorithms are complex and the steps of calculation are very high. This paper proposes a simple new line clipping algorithm for 2D space which uses the parametric equation of the line.
Sushil Chandra
openaire   +3 more sources

Areas of lattice polygons, applied to computer graphics [PDF]

open access: bronzeApplicationes Mathematicae, 1987
John Robert Reay, Ren Ding
openaire   +3 more sources

Recognition of tennis serve performed by a digital player: comparison among polygon, shadow, and stick-figure models. [PDF]

open access: yesPLoS ONE, 2012
The objective of this study was to assess the cognitive effect of human character models on the observer's ability to extract relevant information from computer graphics animation of tennis serve motions.
Hirofumi Ida   +2 more
doaj   +1 more source

MeshGraphNet: An Effective 3D Polygon Mesh Recognition With Topology Reconstruction

open access: yesIEEE Access, 2020
Three-dimensional polygon mesh recognition has a significant impact on current computer graphics. However, its application to some real-life fields, such as unmanned driving and medical image processing, has been restricted due to the lack of inner ...
An Ping Song   +3 more
doaj   +1 more source

The role of proximal body information on anticipatory judgment in tennis using graphical information richness. [PDF]

open access: yesPLoS ONE, 2017
Recent studies have reported that skilled tennis players are likely to use proximal body information for anticipating the direction of their opponent's forehand shot.
Kazunobu Fukuhara   +4 more
doaj   +1 more source

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