Results 21 to 30 of about 1,448,611 (291)
BOLLOCKS!! Designing pervasive games that play with the social rules of built environments [PDF]
We propose that pervasive games designed with mechanics that are specifically in opposition with, or disruptive of, social rules of the environment in which they are played, have unique potential to provide interesting, provocative experiences for ...
A. Bandura +11 more
core +1 more source
Toys and potentially lethal games [PDF]
A 15 year old was brought to our emergency department with mild headache after having been shot at contact range with an air pistol. Examination revealed a circular entry wound of 1 cm on the forehead without a corresponding exit wound. Neurologically there were no focal signs. Skull x ray …
R, Thalava, R, Puttha
openaire +2 more sources
Dynamics in near-potential games [PDF]
42 pages, 8 ...
Candogan, Utku Ozan +2 more
openaire +4 more sources
Time-Varying Social-Aware Resource Allocation for Device-to-Device Communication
With the rapid development of wireless mobile communication, local content sharing has become the emerging demand for users who are geographically close. Device-to-device (D2D) communication allows two users to communicate directly with each other.
Gang Deng +3 more
doaj +1 more source
Existing methods based on statistical models ignore the detail effect of the real environment on path loss, leading to some discrepancies with the actual results in real urban environments.
Xuan Gong +5 more
doaj +1 more source
Game Theory Solutions in Sensor-Based Human Activity Recognition: A Review [PDF]
This paper provides a comprehensive review of the potential of game theory as a solution for sensor-based human activity recognition (HAR) challenges. Game theory is a mathematical framework that models interactions between multiple entities in various ...
Mohammad Hossein Shayesteh +2 more
doaj +1 more source
A Reputation-Based Multi-User Task Selection Incentive Mechanism for Crowdsensing
Crowdsensing high quality data relies on the efficient participation of users. However, the existing incentive mechanism is unable to take into account the dual requirements of both quantity and quality of users' participation.
Qingcheng Li +3 more
doaj +1 more source
Improving Computational Efficiency in Crowded Task Allocation Games with Coupled Constraints
Multi-agent task allocation is a well-studied field with many proven algorithms. In real-world applications, many tasks have complicated coupled relationships that affect the feasibility of some algorithms. In this paper, we leverage on the properties of
Ming Chong Lim, Han-Lim Choi
doaj +1 more source
Research on the network handoff strategy based on the best access point name decision
To improve the network switching performance and efficiency of mobile phone terminals and establish an efficient mobile communication network connection, this paper constructs the SDN+MPTCP+CP (Software Defined Network, Multi-Path TCP, and Mobile ...
Zhong Shu +3 more
doaj +1 more source
A Game-theoretic Formulation of the Homogeneous Self-Reconfiguration Problem [PDF]
In this paper we formulate the homogeneous two- and three-dimensional self-reconfiguration problem over discrete grids as a constrained potential game. We develop a game-theoretic learning algorithm based on the Metropolis-Hastings algorithm that solves ...
Egerstedt, Magnus B. +3 more
core +2 more sources

