Results 11 to 20 of about 13,833 (241)
Loot boxes are a popular mechanic within many video games, but it remains unclear if some forms of loot boxes can be seen of as gambling. However, the perspectives of players are often neglected, such as whether they see them as ‘fair’ game elements and ...
S. Hodge +5 more
semanticscholar +1 more source
Cultural Influences in Probabilistic Thinking [PDF]
Concerns about students' difficulties in statistics and probability and a lack of research in this area outside of western countries led to a case study which explored form five (14 to 16 year olds) students' ideas in this area.
Sharma, Sashi
core +2 more sources
Parrondo’s Paradox: Gambling games from noise induced transport - a new study
Noise is known to disrupt a preferred act or motion. Yet, noise and broken symmetry in asymmetric potential, together, can make a directed motion possible, in fact essential in some cases.
Sourabh Banerjee, A. K. Gupta
semanticscholar +1 more source
Preventive efforts are necessary to reduce the risk for problem gambling among adolescents, especially among more at-risk youth. However, only a small proportion of the preventive initiatives implemented in the field of adolescent problem gambling are ...
C. Primi, M. Donati
semanticscholar +1 more source
Optimal inference with suboptimal models:Addiction and active Bayesian inference [PDF]
When casting behaviour as active (Bayesian) inference, optimal inference is defined with respect to an agent's beliefs - based on its generative model of the world.
Adams +89 more
core +2 more sources
The sports industry has continued to grow on the basis of innovative practices. One such recent innovation in sport was the introduction of live on-screen betting odds during XFL game broadcasts. Such a service had never before been offered in the United
Zimu Xu +3 more
semanticscholar +1 more source
Simulated die-rolling behaviours express illusions of control in regular gamblers
Illusions of control (IOC) – beliefs that actions or rituals can influence ostensibly probabilistic game outcomes – are typically studied using questionnaires, think-aloud methods, or inferred from shifts in betting patterns following manipulations of ...
Matthew S. M. Lim, Robert D. Rogers
semanticscholar +1 more source
Quantum Games and Quantum Strategies [PDF]
We investigate the quantization of non-zero sum games. For the particular case of the Prisoners' Dilemma we show that this game ceases to pose a dilemma if quantum strategies are allowed for.
A. K. Ekert +13 more
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When Games and Gambling Collide: Modern Examples and Controversies
The intersection of gaming and gambling has a long lineage. In recent years this process has amplified, arguably accelerated by developing technological infrastructures which facilitate rapid payment purchases and online and real-time systems which allow
H. Wardle
semanticscholar +1 more source
Research indicates that compared to the general population, teenagers and students make the most use of social networking sites (SNSs). Although SNSs were originally developed to foster online communication between individuals, they now have the ...
M. Griffiths
semanticscholar +1 more source

