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Problem gaming and suicidality: A systematic literature review [PDF]

open access: yesAddictive Behaviors Reports, 2022
Background: No studies have so far synthesised the current evidence concerning a possible relationship between problem gaming and suicidality. We therefore conducted a systematic review of the literature. Our objective was to investigate the relationship
Eilin K. Erevik   +5 more
doaj   +2 more sources

What game we are playing: the psychosocial context of problem gambling, problem gaming and poor well-being among Italian high school students [PDF]

open access: yesHeliyon, 2021
Gambling and gaming are not infrequent among adolescents and preventing low-risk youth from becoming at-risk appears to be a priority of public health strategies.
Tiziana Marinaci   +3 more
doaj   +2 more sources

Person-centred interventions for problem gaming: a stepped care approach [PDF]

open access: yesBMC Public Health, 2021
Background Problem gaming is reported by approximately 1–3% of the population and is associated with decreased health and wellbeing. Research on optimal health responses to problem gaming remains limited. This study aimed to identify and describe the key
Jennifer J. Park   +3 more
doaj   +2 more sources

Relapse Prevention Therapy for Problem Gaming or Internet Gaming Disorder in Swedish Child and Youth Psychiatric Clinics: Protocol for a Randomized Controlled Trial

open access: yesJMIR Research Protocols, 2023
BackgroundAlthough gaming is a common arena where children socialize, an increasing number of children are exhibiting signs of problem gaming or internet gaming disorder. An important factor to the development of problem gaming is
Sabina Kapetanovic   +6 more
doaj   +2 more sources

A mediation analysis of Autistic-like traits and gaming motivations on problem gaming symptoms: Are the effects of social and escape motives the same? [PDF]

open access: yesAddictive Behaviors Reports
There are higher rates of video game use and potentially gaming disorder among individuals with autism spectrum disorder (ASD). However, the association between subthreshold autistic-like traits (ALTs) and gaming behaviour remains relatively unexplored ...
Jake D. Slack   +4 more
doaj   +2 more sources

Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Population-Based Cohort Data

open access: yesJMIR Serious Games, 2021
BackgroundVideo game loot boxes, which can typically be purchased by players or are given as reward, contain random virtual items, or loot, ranging from simple customization options for a player's avatar or character, to game-changing equipment such as ...
Ide, Soichiro   +7 more
doaj   +2 more sources

How gacha gaming and life quality shape problem gambling risk: insights from a cross-sectional study using Hong Kong-based online survey of young adults [PDF]

open access: yesFrontiers in Psychiatry
BackgroundResearch related to the effects of gacha gaming on problem gambling among Chinese young adults in Hong Kong is limited the impact of quality of life (QoL) domains on gacha-related gambling behaviors remains largely unexplored.
Anson Chui Yan Tang   +3 more
doaj   +2 more sources

Associations between alcohol consumption and spending on gambling like mechanisms in video games [PDF]

open access: yesScientific Reports
Loot boxes are purchasable digital containers in video games that hold randomised rewards. Many loot boxes meet both psychological and legal criteria for gambling.
Lucy C. East   +5 more
doaj   +2 more sources

Gaming in the Military: A Longitudinal Study of Changes in Gaming Behavior Among Conscripts During Military Service and Associated Risk Factors

open access: yesFrontiers in Psychiatry, 2021
A central task in military leadership is to take care of one's followers, which presupposes knowledge about relevant risk factors. Very little research has focused on the risks of developing problematic gaming behavior during military service.
Olav Kjellevold Olsen   +3 more
doaj   +1 more source

The directionality of anxiety and gaming disorder: An exploratory analysis of longitudinal data from an Australian youth population

open access: yesFrontiers in Psychiatry, 2022
Gaming activities among adolescents have increased during the COVID-19 pandemic, bringing with it a growing concern for the potential harms of excessive gaming and its risk factors.
Seungyeon Kim   +5 more
doaj   +1 more source

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