Results 161 to 170 of about 190,189 (298)
Federal Law, State Policy, and Indian Gaming
This Article will set forth the legal authorization and the economic success of Indian gaming by asking and answering two rhetorical questions: What makes Indian gaming lawful? and What makes Indian gaming successful?
Washburn, Kevin K.
core
A Review on Magnesium Based Metal Hydrides for Thermal Energy Storage Systems
ABSTRACT The hydrogen storage in metal hydrides is an imminent, innovative, and environmentally beneficial approach that offers benefits for example, an ample amount of storage and elasticity in terms of thermodynamics necessary for hydrogen absorption and release.
Asif Nizam +3 more
wiley +1 more source
Legal Aspects of Responsible Gaming Pre-commitment and Personal Feedback Initiatives [PDF]
Auer, M, Griffiths, MD, Littler, A
core +1 more source
ABSTRACT The archaeological site Graman B4 provided one of the first records of substantial dietary change in ancient Australian Aboriginal society. Initial examination of the faunal remains from this site suggested that Late Holocene hunters reduced their focus on high‐ranked kangaroos to increasingly rely on arboreal possums; and that these ...
Loukas George Koungoulos +2 more
wiley +1 more source
Concerned significant others of persons with problem gambling and problem gaming: Prevalence and characteristics in the Norwegian population. [PDF]
Fodstad EC +3 more
europepmc +1 more source
The Role of Cognitive Emotion Regulation Strategies in Problem Gaming Among Adolescents: A Nationally Representative Survey Study. [PDF]
Kökönyei G +7 more
europepmc +1 more source
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
Scars, screens, and stakes: Link between non-suicidal self-injury and problem gambling, problem gaming, and problematic internet use - A systematic review. [PDF]
Losaberidze M +10 more
europepmc +1 more source
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley +1 more source
Abstract Active learning strategies enhance medical education by fostering self‐directed learning, communication, and problem‐solving skills. The paper puzzle, a game‐based learning approach, provides an engaging way to reinforce anatomical knowledge and promote collaboration.
Ricardo Tello‐Mendoza +6 more
wiley +1 more source

