Results 11 to 20 of about 189,729 (300)
Loot Boxes (LBs), i.e., virtual items embedded within video games with numerous features reminiscent of gambling, are increasingly widespread among adolescents.
Caterina Primi +4 more
doaj +1 more source
Index Problems for Game Automata [PDF]
For a given regular language of infinite trees, one can ask about the minimal number of priorities needed to recognize this language with a nondeterministic, alternating, or weak alternating parity automaton. These questions are known as, respectively, the nondeterministic, alternating, and weak Rabin-Mostowski index problems.
Facchini, Alessandro +2 more
openaire +3 more sources
Working memory performance in disordered gambling and gaming: A systematic review
Background: Converging evidence supports that gaming and gambling disorders are associated with executive dysfunction. The involvement of different components of executive functions (EF) in these forms of behavioural addiction is unclear.
Ronald Ngetich +5 more
doaj +1 more source
One Game Problem for Oscillatory Systems [PDF]
The paper concerns the linear differential game of approaching a cylindrical terminal set. We study the case when classic Pontryagin’s condition does not hold. Instead, the modified considerably weaker condition, dealing with the function of time stretching, is used.
Greta Chikrii, Ksenia Rastvorova
openaire +3 more sources
Background and aims: The concept of impaired control is central to addictive disorders, including gaming disorder in the DSM-5 and ICD-11. Impaired control refers to the recurrent inability to resist impulses to engage in certain activities or behaviours
Bartosz Kowalik +2 more
doaj +1 more source
Quitting Games and Linear Complementarity Problems [PDF]
We prove that every multiplayer quitting game admits a sunspot ε-equilibrium for every ε>0, that is, an ε-equilibrium in an extended game in which the players observe a public signal at every stage. We also prove that, if a certain matrix that is derived from the payoffs in the game is not a Q-matrix in the sense of linear complementarity problems,
Solan, Eilon, Solan, Omri N.
openaire +2 more sources
Problem gambling and gaming in elite athletes
Background: High-level sports have been described as a risk situation for mental health problems and substance misuse. This, however, has been sparsely studied for problem gambling, and it is unknown whether problem gaming, corresponding to the tentative
A. Håkansson +2 more
doaj +1 more source
Internet Gaming Disorder: Prevention Adolescent Programs for Indonesia
Background: Emerging Internet technologies are now creeping into the game arena. Increased incidence of gaming addiction is felt in the world, and no doubt in Indonesia could have an impact as well, especially in an adolescent.
Kristina Dwi Novitasari Arnani
doaj +1 more source
Prevalence and predictors of video game addiction: a study based on a national representative sample of gamers [PDF]
Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming.
C Hagquist +39 more
core +1 more source
Inverse problems for mean field games
Abstract The theory of mean field games (MFGs) studies the limiting behaviors of large systems where the agents interact with each other in a certain symmetric way. The running and terminal costs are critical for the agents to decide the strategies.
Hongyu Liu, Chenchen Mou, Shen Zhang
openaire +4 more sources

