Results 21 to 30 of about 189,729 (300)

The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents [PDF]

open access: yes, 2014
Aims. The current study explored the nature of problematic (addictive) video gaming and the association with game type, psychosocial health, and substance use. Methods. Data were collected using a paper and pencil survey in the classroom setting.
Allahverdipour H.   +65 more
core   +1 more source

Obstacle mean-field game problem

open access: yesInterfaces and Free Boundaries, Mathematical Analysis, Computation and Applications, 2015
In this paper, we introduce and study a first-order mean-field game obstacle problem. We examine the case of local dependence on the measure under assumptions that include both the logarithmic case and power-like nonlinearities. Since the obstacle operator is not differentiable, the equations for first-order mean field game problems have to be ...
Diogo A. Gomes, Stefania Patrizi
openaire   +5 more sources

Solving tough problems with games [PDF]

open access: yesProceedings of the National Academy of Sciences, 2013
The Foldit Void Crushers Group sounds more like a noisy art-rock band than a research team. However, there it is, listed as coauthor of an article in the October 2011 issue of Nature Structural & Molecular Biology.
openaire   +2 more sources

Gaming among female adolescents: profiling and psychopathological characteristics in the Indian context

open access: yesFrontiers in Psychiatry, 2023
ObjectivesGaming is a predominant leisure time activity among adolescents, and the literature suggests that unrestrained gaming behavior might lead to gaming disorder.
Pranjali Chakraborty Thakur   +8 more
doaj   +1 more source

The gaming industry and its role in the prevention of video game addiction

open access: yesIndian Journal of Social Psychiatry, 2021
Behavioral addictions in the form of gaming addictions have been the rising addiction disorders in the recent years. The prevention of video game addiction is a must to curb the problem in its budding stage.
Avinash De Sousa
doaj   +1 more source

Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample [PDF]

open access: yes, 2014
There is an ongoing debate in the literature whether problematic internet use (PIU) and problematic online gaming (POG) are two distinct conceptual and nosological entities or whether they are the same.
Demetrovics, Z   +7 more
core   +1 more source

A Mean Field Game Inverse Problem

open access: yesJournal of Scientific Computing, 2022
Mean-field games arise in various fields including economics, engineering, and machine learning. They study strategic decision making in large populations where the individuals interact via certain mean-field quantities. The ground metrics and running costs of the games are of essential importance but are often unknown or only partially known.
Lisang Ding   +3 more
openaire   +3 more sources

Impaired decisional impulsivity in pathological videogamers [PDF]

open access: yes, 2013
Background Pathological gaming is an emerging and poorly understood problem. Impulsivity is commonly impaired in disorders of behavioural and substance addiction, hence we sought to systematically investigate the different subtypes of decisional and ...
A Johansson   +51 more
core   +2 more sources

Associations Between Addictive Behaviors, Individual Characteristics, and the Use of Gambling Services Within the World of Gaming: Cross-sectional Survey Study

open access: yesJMIR Serious Games, 2022
BackgroundGambling within the world of gaming is an emerging phenomenon that may share common conceptual characteristics with traditional forms of gambling.
Mark Kisch, Anders Håkansson
doaj   +1 more source

Gaming as a coping strategy during the COVID-19 pandemic

open access: yesCyberpsychology: Journal of Psychosocial Research on Cyberpspace, 2023
Early in the COVID-19 pandemic, social interactions were constrained by physical distancing guidelines. Consequently, some individuals may have turned to video games to cope with isolation and negative emotions.
Rebecca Lewinson   +7 more
doaj   +1 more source

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