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The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents [PDF]
Aims. The current study explored the nature of problematic (addictive) video gaming and the association with game type, psychosocial health, and substance use. Methods. Data were collected using a paper and pencil survey in the classroom setting.
Allahverdipour H. +65 more
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Obstacle mean-field game problem
In this paper, we introduce and study a first-order mean-field game obstacle problem. We examine the case of local dependence on the measure under assumptions that include both the logarithmic case and power-like nonlinearities. Since the obstacle operator is not differentiable, the equations for first-order mean field game problems have to be ...
Diogo A. Gomes, Stefania Patrizi
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Solving tough problems with games [PDF]
The Foldit Void Crushers Group sounds more like a noisy art-rock band than a research team. However, there it is, listed as coauthor of an article in the October 2011 issue of Nature Structural & Molecular Biology.
openaire +2 more sources
ObjectivesGaming is a predominant leisure time activity among adolescents, and the literature suggests that unrestrained gaming behavior might lead to gaming disorder.
Pranjali Chakraborty Thakur +8 more
doaj +1 more source
The gaming industry and its role in the prevention of video game addiction
Behavioral addictions in the form of gaming addictions have been the rising addiction disorders in the recent years. The prevention of video game addiction is a must to curb the problem in its budding stage.
Avinash De Sousa
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Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample [PDF]
There is an ongoing debate in the literature whether problematic internet use (PIU) and problematic online gaming (POG) are two distinct conceptual and nosological entities or whether they are the same.
Demetrovics, Z +7 more
core +1 more source
A Mean Field Game Inverse Problem
Mean-field games arise in various fields including economics, engineering, and machine learning. They study strategic decision making in large populations where the individuals interact via certain mean-field quantities. The ground metrics and running costs of the games are of essential importance but are often unknown or only partially known.
Lisang Ding +3 more
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Impaired decisional impulsivity in pathological videogamers [PDF]
Background Pathological gaming is an emerging and poorly understood problem. Impulsivity is commonly impaired in disorders of behavioural and substance addiction, hence we sought to systematically investigate the different subtypes of decisional and ...
A Johansson +51 more
core +2 more sources
BackgroundGambling within the world of gaming is an emerging phenomenon that may share common conceptual characteristics with traditional forms of gambling.
Mark Kisch, Anders Håkansson
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Gaming as a coping strategy during the COVID-19 pandemic
Early in the COVID-19 pandemic, social interactions were constrained by physical distancing guidelines. Consequently, some individuals may have turned to video games to cope with isolation and negative emotions.
Rebecca Lewinson +7 more
doaj +1 more source

