Results 31 to 40 of about 189,729 (300)
Prompted by the remarkable progress in both cloud computing and GPU virtualization, cloud gaming has become increasingly more popular in the gaming industry.
Yongqiang Gao, Lin Wang, Jiantao Zhou
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Gaming addiction, problematic gaming and engaged gaming – Prevalence and associated characteristics
Introduction: Gaming disorder was included in the 11th revision of the International Classification of Diseases (ICD 11) and the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) included Internet Gaming Disorder as a tentative diagnosis ...
Frida André +3 more
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A Latent Class Approach for Classifying the Problem and Disordered Gamers in a Group of Adolescence
Gaming disorder is not yet recognized as a formal psychiatric disorder, and consensus is still lacking in the field concerning the definition of gaming disorder and what methods should be used to measure it.
Helga Myrseth, Guy Notelaers
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Effects of self-isolation and quarantine on loot box spending and excessive gaming—results of a natural experiment [PDF]
COVID-19 has prompted widespread self-isolation and citywide/countrywide lockdowns. The World Health Organisation (WHO) has encouraged increased digital social activities such as video game play to counteract social isolation during the pandemic. However,
Lauren C. Hall +3 more
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Context: Online game addiction has emerged as a public health concern. Effects of online game addiction on physical and mental health are well documented.
Abhijeet Singh +3 more
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Beyond loot boxes: a variety of gambling-like practices in video games are linked to both problem gambling and disordered gaming [PDF]
A variety of practices have recently emerged which relate to both video games and gambling. These range from opening loot boxes, to esports betting, real-money video gaming, token wagering, and social casino spending.
David Zendle
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The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey [PDF]
Background: The rapid expansion of online video gaming as a leisure time activity has led to the appearance of problematic online gaming (POG). According to the literature, POG is associated with different psychiatric symptoms (eg, depression, anxiety ...
Demetrovics, Z +6 more
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An informational game problem [PDF]
The purpose of this report is to give account of one of the possible methods of approaching to the control problems with incomplete information and to demonstrate some results which this method gives. For a certain class of the problems this method seems to be perspective in that it permits one not only to formulate the criteria of solvability of the ...
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Interpretative problems with chimpanzee ultimatum game [PDF]
In an effort to compare fairness preferences in chimpanzees and children, Proctor et al. (1) have devised experiments aimed at replicating the essential features of two common experiments, the dictator game (DG) and the ultimatum game (UG). Here, we present both methodological concerns and broader interpretative issues.
Joseph, Henrich, Joan B, Silk
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Introduction: Individuals affected by addictive disorders commonly report stigma, which reduces engagement in treatment. To better understand the nature of stigma associated with gaming disorder, a new addictive disorder in the ICD-11, this study ...
Christina R. Galanis, Daniel L. King
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