Results 31 to 40 of about 190,189 (298)
Gaming as a coping strategy during the COVID-19 pandemic
Early in the COVID-19 pandemic, social interactions were constrained by physical distancing guidelines. Consequently, some individuals may have turned to video games to cope with isolation and negative emotions.
Rebecca Lewinson +7 more
doaj +1 more source
Prompted by the remarkable progress in both cloud computing and GPU virtualization, cloud gaming has become increasingly more popular in the gaming industry.
Yongqiang Gao, Lin Wang, Jiantao Zhou
doaj +1 more source
Gaming addiction, problematic gaming and engaged gaming – Prevalence and associated characteristics
Introduction: Gaming disorder was included in the 11th revision of the International Classification of Diseases (ICD 11) and the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) included Internet Gaming Disorder as a tentative diagnosis ...
Frida André +3 more
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A Latent Class Approach for Classifying the Problem and Disordered Gamers in a Group of Adolescence
Gaming disorder is not yet recognized as a formal psychiatric disorder, and consensus is still lacking in the field concerning the definition of gaming disorder and what methods should be used to measure it.
Helga Myrseth, Guy Notelaers
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Context: Online game addiction has emerged as a public health concern. Effects of online game addiction on physical and mental health are well documented.
Abhijeet Singh +3 more
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An informational game problem [PDF]
The purpose of this report is to give account of one of the possible methods of approaching to the control problems with incomplete information and to demonstrate some results which this method gives. For a certain class of the problems this method seems to be perspective in that it permits one not only to formulate the criteria of solvability of the ...
openaire +1 more source
Interpretative problems with chimpanzee ultimatum game [PDF]
In an effort to compare fairness preferences in chimpanzees and children, Proctor et al. (1) have devised experiments aimed at replicating the essential features of two common experiments, the dictator game (DG) and the ultimatum game (UG). Here, we present both methodological concerns and broader interpretative issues.
Joseph, Henrich, Joan B, Silk
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Introduction: Individuals affected by addictive disorders commonly report stigma, which reduces engagement in treatment. To better understand the nature of stigma associated with gaming disorder, a new addictive disorder in the ICD-11, this study ...
Christina R. Galanis, Daniel L. King
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On the Prevalence of Addicted or Problematic Gaming in Finland
We bring attention to a notable unreported “gaming addiction” or “problem gaming” prevalence data set that adds significantly to both the DSM-5′s call for further Internet Gaming Disorder research as well as many other scientific encouragements for more ...
Veli-Matti Karhulahti, Raine Koskimaa
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Gaming addiction among Tunisian adolescent
Introduction Gaming is a source of addiction for adolescents. It is recognized as a behavioral and mental health condition, both by the American Psychiatric Association and by the World Health Organization.
S. Omri +8 more
doaj +1 more source

