Results 41 to 50 of about 189,729 (300)
On the Prevalence of Addicted or Problematic Gaming in Finland
We bring attention to a notable unreported “gaming addiction” or “problem gaming” prevalence data set that adds significantly to both the DSM-5′s call for further Internet Gaming Disorder research as well as many other scientific encouragements for more ...
Veli-Matti Karhulahti, Raine Koskimaa
doaj +1 more source
Gaming addiction among Tunisian adolescent
Introduction Gaming is a source of addiction for adolescents. It is recognized as a behavioral and mental health condition, both by the American Psychiatric Association and by the World Health Organization.
S. Omri +8 more
doaj +1 more source
Background: Substance-related addictive disorders are known to be overrepresented in non-heterosexual individuals, but it is largely unknown whether this is also the case for behavioral addictions such as problem gaming and gambling. This study aimed, in
Niroshani Broman, Anders Hakansson
doaj +1 more source
Internet Gaming Disorder and the DSM-5: Conceptualization, Debates, and Controversies [PDF]
Scientific interest in behavioral addictions (such as Internet gaming disorder [IGD]) has risen considerably over the last two decades. Moreover, the inclusion of IGD in Section 3 of DSM-5 will most likely stimulate such research even more.
Demetrovics, Z +2 more
core +1 more source
The gaming industry's role in the prevention and treatment of problem gambling [PDF]
There are many factors that could be incorporated within a gaming company’s framework of social responsibility and that while the industry should be proactive in the prevention of problem gambling, the treatment of problem gambling should be done by ...
Griffiths, MD
core
Mathematical problems and games
S. M. Ulam was known for, among other things, the formulation of imaginative problems in a great variety of topics in mathematics and allied areas. His book ``A collection of mathematical problems'' was published in 1960 (see Zbl 0086.241). The problems continued to flow, often in discussions with Paul Erdős, R. L. Graham, R. D.
Mauldin, R.Daniel, Ulam, S.M
openaire +2 more sources
What factors make for an effective digital learning tool in Higher Education? This systematic review identifies elements of a digital tool that published examples reveal to be features of an engaging and impactful digital tool. A systematic literature search yielded 25 research papers for analysis.
Akmal Arzeman +4 more
wiley +1 more source
The “Singapore Model” in Gaming: Applications in South Korea
The gaming governance system in Singapore is a very well-known and internationally renowned model. Singapore began to launch their gaming regulation system in 2005 by establishing a national framework on gambling prior to opening two integrated resorts ...
Lee, Young Gi
core +1 more source
Some Open Problems in Cooperative Games [PDF]
In this paper we highlight some problems, still open before us, concerning the theory and application of cooperative games.
BERTINI, Cesarino +2 more
openaire +1 more source
Congestion Network Problems and Related Games [PDF]
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Quant, M. +2 more
openaire +6 more sources

