Results 81 to 90 of about 189,729 (300)

The cross-cultural expression of internet gaming distress in North America, Europe, and China

open access: yesAddictive Behaviors Reports, 2019
We compare the forms online gaming-related distress takes cross-culturally, and examine how much such distress resembles the World Health Organization's (WHO) “Gaming disorder,” understood to be an “addiction.” Our preliminary exploratory factor analysis
Jeffrey G. Snodgrass   +4 more
doaj   +1 more source

Online Gaming Issues in Offline Couple Relationships: A Primer for Marriage and Family Therapists (MFTs) [PDF]

open access: yes, 2012
Although the challenges around participation in online gaming grow, gamers and their partners who experience online relationship issues related to gaming, present a new set of treatment challenges for therapists.
Hawkins, Blendine P.   +1 more
core   +1 more source

How AI Shapes the Future Landscape of Sustainable Building Design With Climate Change Challenges?

open access: yesAdvanced Science, EarlyView.
This review examines how artificial intelligence reshapes sustainable building design faced with climate change challenges. The authors synthesize existing studies to demonstrate AI's transformative potential across design lifecycle phases from climate‐aware form generation to performance optimization.
Pengyuan Shen   +5 more
wiley   +1 more source

Parents’ and Children’s Experiences of Participation in the Family Centered Program for Problematic Gaming and Excessive Screen Use in Child and Adolescent Population

open access: yesScandinavian Journal of Child and Adolescent Psychiatry and Psychology
Screen use, including gaming and social media, has increased over the past decade, potentially having adverse effects on child development and mental health. To prevent the potential problems arising from excessive screen use (ESU) and problem gaming (PG)
Kapetanovic Sabina   +3 more
doaj   +1 more source

The Effect of Shyness on Adolescent Network Problem Behavior: The Role of Gender and Loneliness

open access: yesFrontiers in Psychology, 2020
With the latest, rapid developments of the Internet, young people have become the main group in the online world. Congruently, Internet problem behaviors have shown a significant growth trend among adolescents.
Peng Wang   +6 more
doaj   +1 more source

Companion modeling to facilitate adaptive forest management in Nam Haen sub-watershed, Nan Province, northern Thailand [PDF]

open access: yes, 2007
Forest management through the establishment of headwater management units and the new Nantaburi National Park in Nan Province, northern Thailand, deals with many stakeholders.
Barnaud, Cécile   +3 more
core  

Quantum game— “PQ” problem

open access: yesActa Physica Sinica
This paper reviews the coin flipping problem of “PQ” in a classical two-player game, and shows that when one player adopts quantum strategy, he can beat his classical opponent and gain higher returns. By using quantitative means, the whole “PQ” problem is put under a more general and fair condition, and it is generalized and studied again from many ...
Xiao-Kun Yang, Wei Li, Yong-Chang Huang
openaire   +1 more source

Further open problems in cooperative games

open access: yesOperations Research and Decisions, 2014
OPERATIONS RESEARCH AND DECISIONS; ISSN 2081 ...
FRAGNELLI, Vito, Gambarelli, Gianfranco
openaire   +5 more sources

Redefining the Health Risk of Battery Materials Through a Biologically Transformed Metal Mixture

open access: yesAdvanced Science, EarlyView.
Inhaled NCM particles undergo lysosomal degradation, releasing complex ion mixtures that induce systemic impact. The impact is determined by a critical balance between antagonistic Ni‐Co interactions and synergistic Mn effects. To capture these complexities in risk assessment, we develop an IAI model, ensuring a more accurate quantitative risk ...
Ze Zhang   +11 more
wiley   +1 more source

Personality, motivations, and gaming disorder symptoms: A large-scale comparative study of esports players, highly engaged gamers, and recreational players.

open access: yesComprehensive Psychiatry
Background and aims: Esports playing (i.e., competitive videogaming) is an ever-growing activity but has a variety of risks or harms associated with problematic consumption.
Harshdeep S. Mangat   +6 more
doaj   +1 more source

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