Results 81 to 90 of about 190,189 (298)

Integrating Human Intestinal Organoids into FDA'S New Approach Methodologies for Drug Discovery

open access: yesAdvanced Science, EarlyView.
Illustration summarizes how human intestinal organoids (HIOs) are becoming transformative in preclinical research. Preclinical drug discovery pipelines often rely on animal models for ADMET studies, even though interspecies ADME gaps, poor external validity, and high attrition rates are common.
Debarun Patra   +6 more
wiley   +1 more source

The cross-cultural expression of internet gaming distress in North America, Europe, and China

open access: yesAddictive Behaviors Reports, 2019
We compare the forms online gaming-related distress takes cross-culturally, and examine how much such distress resembles the World Health Organization's (WHO) “Gaming disorder,” understood to be an “addiction.” Our preliminary exploratory factor analysis
Jeffrey G. Snodgrass   +4 more
doaj   +1 more source

Limit setting and player choice in most intense online gamblers: an empirical study of online gambling behaviour [PDF]

open access: yes, 2013
Social responsibility in gambling has become a major issue for the gaming industry. The possibility for online gamblers to set voluntary time and money limits is a social responsibility practice that is now widespread among online gaming operators.
Auer, M, Griffiths, MD
core  

Review: Insight on Porous Carbon Positive Electrode for Sodium‐Ion Capacitors: Interplay Between Synthesis, Properties, and Performance

open access: yesAdvanced Science, EarlyView.
Sodium ion capacitor (SIC) is currently constrained by the low discharge capacity of commercial activated carbon as positive electrode material. This review provides a holistic summary of research efforts on alternative porous carbon materials for SIC. Image created by the authors with www.biorender.com.
Ademola Adeniji   +2 more
wiley   +1 more source

Parents’ and Children’s Experiences of Participation in the Family Centered Program for Problematic Gaming and Excessive Screen Use in Child and Adolescent Population

open access: yesScandinavian Journal of Child and Adolescent Psychiatry and Psychology
Screen use, including gaming and social media, has increased over the past decade, potentially having adverse effects on child development and mental health. To prevent the potential problems arising from excessive screen use (ESU) and problem gaming (PG)
Kapetanovic Sabina   +3 more
doaj   +1 more source

Companion modeling to facilitate adaptive forest management in Nam Haen sub-watershed, Nan Province, northern Thailand [PDF]

open access: yes, 2007
Forest management through the establishment of headwater management units and the new Nantaburi National Park in Nan Province, northern Thailand, deals with many stakeholders.
Barnaud, Cécile   +3 more
core  

Quantum game— “PQ” problem

open access: yesActa Physica Sinica
This paper reviews the coin flipping problem of “PQ” in a classical two-player game, and shows that when one player adopts quantum strategy, he can beat his classical opponent and gain higher returns. By using quantitative means, the whole “PQ” problem is put under a more general and fair condition, and it is generalized and studied again from many ...
Xiao-Kun Yang, Wei Li, Yong-Chang Huang
openaire   +1 more source

Further open problems in cooperative games

open access: yesOperations Research and Decisions, 2014
OPERATIONS RESEARCH AND DECISIONS; ISSN 2081 ...
FRAGNELLI, Vito, Gambarelli, Gianfranco
openaire   +5 more sources

Physical Implementation of Optical Material‐Based Neural Networks Processing Enabled by Long‐Persistent Luminescence

open access: yesAdvanced Science, EarlyView.
This study reports on the physical implementation of optical material‐based neural processing using long‐persistent luminescence as memory‐retention and nonlinear optical material. The system performs optical‐domain preprocessing with opto‐electronic interfaces for stimulus delivery and readout, enabling real‐time demonstrations including Pong gameplay
Sangwon Wi, Yunsang Lee
wiley   +1 more source

Personality, motivations, and gaming disorder symptoms: A large-scale comparative study of esports players, highly engaged gamers, and recreational players.

open access: yesComprehensive Psychiatry
Background and aims: Esports playing (i.e., competitive videogaming) is an ever-growing activity but has a variety of risks or harms associated with problematic consumption.
Harshdeep S. Mangat   +6 more
doaj   +1 more source

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