Results 131 to 140 of about 72,873 (296)
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
GENDER DIFFERENCES IN SMARTPHONE ADDICTION, PROBLEMATIC SOCIAL MEDIA USE, AND PROBLEMATIC GAME USE
The technology is advancing rapidly, making our lives easier and more convenient than before. However, excessive use of technology can disrupt daily routines and create various life challenges. The objective of current study is to examine the gender differences in variables such as smartphone addiction, problematic social media use, and problematic use
Ayan . +2 more
openaire +1 more source
Experimentation with MANETs of Smartphones
Mobile AdHoc NETworks (MANETs) have been identified as a key emerging technology for scenarios in which IEEE 802.11 or cellular communications are either infeasible, inefficient, or cost-ineffective.
Aguiar, Ana +3 more
core +1 more source
Augmented reality for teaching undergraduate human anatomy: An educators' perspective
Abstract The purpose of this study was to explore the perspectives of Australian educators on using augmented reality (AR) as a method for learning human anatomy in the undergraduate health sciences. This will determine the current value of AR and guide future research and development. This prospective qualitative study used a mixed‐methods approach to
Ally Williams +2 more
wiley +1 more source
Background: Problematic smartphone use is prevalent among youth and negatively impacts their mental health. Interpersonal problems may be a key contributing factor to this problematic smartphone use.
Ping Yang +4 more
doaj +1 more source
Abstract This exploratory study examines patterns of digital information behaviors such as information seeking, use, sharing, evaluation, avoidance, and curation to determine how they relate to subjective digital well‐being. To explore adults' personal views on their digital well‐being, conceptualized here as subjective digital well‐being, this study ...
Leyla Dewitz
wiley +1 more source
Effect of a 14-Day Mindfulness Intervention on Daily Desire Experiences and Desire Regulation [PDF]
A growing body of research suggests that mindfulness, a receptive attentiveness to one’s present moment experiences, has the potential to adaptively regulate habitual behaviors.
Jahan, Nabila Farhin
core +2 more sources
Abstract Context‐centric proactive information delivery (PID) is a relatively underexplored domain within recommender systems (RS) aimed at enhancing Knowledge Workers' productivity by proactively providing relevant information during digital tasks.
Mahta Bakhshizadeh +4 more
wiley +1 more source
Nudging Problematic Smartphone Use to a Lower Level [PDF]
Smartphone usage has evolved in people’s lives from necessity to habit and in some cases leading to compulsive use and addiction. However, only a little research has been performed on the prevention of Problematic Smartphone Usage (PSU). Behavioral economics has been applied to investigate how smartphone users respond to nudges that try to lower their ...
Palokangas, Lauri, Suomala, Jyrki
openaire +2 more sources
Bottlebrush polymer additives offer a versatile and robust solution to the fundamental transport and contact challenges in all‐solid‐state lithium metal batteries. In this work, high mass loading nickel manganese cobalt cathodes with various polymer additives are prepared, and the electrochemical properties are investigated.
Pascal J. Glomb +5 more
wiley +1 more source

